Ah it used to, but I cleaned those up, too.
Would it be happening on every line break? I might have a few between a sentence or something.
Search found 76 matches
- Mon Nov 06, 2023 9:46 am
- Forum: Dialogue System for Unity
- Topic: Accumulate Text MaxLines Not Working
- Replies: 3
- Views: 392
- Sat Nov 04, 2023 1:07 am
- Forum: Dialogue System for Unity
- Topic: Accumulate Text MaxLines Not Working
- Replies: 3
- Views: 392
Accumulate Text MaxLines Not Working
So I set maxLines to 35 on the panel and noticed a slowdown eventually. Then I set it to 4 and noticed it was putting in way more lines than 4. I can see that it's cutting off text, but it doesn't seem to be listening to the maxLines that I set. So I started watching previousText.Length while clicki...
- Sun Oct 29, 2023 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Set a conversation return point
- Replies: 1
- Views: 239
Set a conversation return point
I keep finding myself in need of being able to jump to a repeatable conversation and then resume from where I was in my current conversation and I find myself wondering if this is a common thing that DSFU already has a solution to. The example scenario is I have a conversation where you can select a...
- Sun Oct 22, 2023 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Re: Randomized Conversation Selection between Linear Conversations
Wow, thank you. That's so much better than the convoluted blacklist thing I was trying to create to remove conversations that were set with a oneshot variable. I knew there had to be something already in the system.
- Sun Oct 22, 2023 4:22 pm
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Re: Randomized Conversation Selection between Linear Conversations
Does there happen to be a fast way to remove an option from future choices after you've selected it before? I imagine that sort of thing comes up a lot.
- Sat Oct 21, 2023 9:21 am
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Re: Randomized Conversation Selection between Linear Conversations
Worked amazingly, thank you!
- Fri Oct 20, 2023 3:47 pm
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Re: Randomized Conversation Selection between Linear Conversations
Oooh that's good, I'm going to try that.
- Fri Oct 20, 2023 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Re: Randomized Conversation Selection between Linear Conversations
Oh wow! I didn't know about RandomizeNextEntry() But that sounds like it will lead to a random one of the entries, rather than show a selection of four options to choose the next conversation. Maybe using the conditionals idea you mentioned above, I could link all the nodes to this node and have a l...
- Fri Oct 20, 2023 1:07 am
- Forum: Dialogue System for Unity
- Topic: Randomized Conversation Selection between Linear Conversations
- Replies: 10
- Views: 703
Randomized Conversation Selection between Linear Conversations
I attached two images to give a visual to what I'm thinking. I'm wondering what the best way to accomplish this might be, or some ways to try. I imagine it would be something to do with a traffic controller toggling between looking for the randomized conversation starting node and looking for the ne...
- Fri Sep 01, 2023 12:34 pm
- Forum: Dialogue System for Unity
- Topic: Lua Function working in editor but not in build
- Replies: 3
- Views: 277
Re: Lua Function working in editor but not in build
Oh wow, I didn't know about that, thank you!