Search found 76 matches

by boz
Mon Nov 06, 2023 9:46 am
Forum: Dialogue System for Unity
Topic: Accumulate Text MaxLines Not Working
Replies: 3
Views: 392

Re: Accumulate Text MaxLines Not Working

Ah it used to, but I cleaned those up, too.

Would it be happening on every line break? I might have a few between a sentence or something.
by boz
Sat Nov 04, 2023 1:07 am
Forum: Dialogue System for Unity
Topic: Accumulate Text MaxLines Not Working
Replies: 3
Views: 392

Accumulate Text MaxLines Not Working

So I set maxLines to 35 on the panel and noticed a slowdown eventually. Then I set it to 4 and noticed it was putting in way more lines than 4. I can see that it's cutting off text, but it doesn't seem to be listening to the maxLines that I set. So I started watching previousText.Length while clicki...
by boz
Sun Oct 29, 2023 3:07 pm
Forum: Dialogue System for Unity
Topic: Set a conversation return point
Replies: 1
Views: 239

Set a conversation return point

I keep finding myself in need of being able to jump to a repeatable conversation and then resume from where I was in my current conversation and I find myself wondering if this is a common thing that DSFU already has a solution to. The example scenario is I have a conversation where you can select a...
by boz
Sun Oct 22, 2023 6:38 pm
Forum: Dialogue System for Unity
Topic: Randomized Conversation Selection between Linear Conversations
Replies: 10
Views: 703

Re: Randomized Conversation Selection between Linear Conversations

Wow, thank you. That's so much better than the convoluted blacklist thing I was trying to create to remove conversations that were set with a oneshot variable. I knew there had to be something already in the system.
by boz
Sun Oct 22, 2023 4:22 pm
Forum: Dialogue System for Unity
Topic: Randomized Conversation Selection between Linear Conversations
Replies: 10
Views: 703

Re: Randomized Conversation Selection between Linear Conversations

Does there happen to be a fast way to remove an option from future choices after you've selected it before? I imagine that sort of thing comes up a lot.
by boz
Fri Oct 20, 2023 12:21 pm
Forum: Dialogue System for Unity
Topic: Randomized Conversation Selection between Linear Conversations
Replies: 10
Views: 703

Re: Randomized Conversation Selection between Linear Conversations

Oh wow! I didn't know about RandomizeNextEntry() But that sounds like it will lead to a random one of the entries, rather than show a selection of four options to choose the next conversation. Maybe using the conditionals idea you mentioned above, I could link all the nodes to this node and have a l...
by boz
Fri Oct 20, 2023 1:07 am
Forum: Dialogue System for Unity
Topic: Randomized Conversation Selection between Linear Conversations
Replies: 10
Views: 703

Randomized Conversation Selection between Linear Conversations

I attached two images to give a visual to what I'm thinking. I'm wondering what the best way to accomplish this might be, or some ways to try. I imagine it would be something to do with a traffic controller toggling between looking for the randomized conversation starting node and looking for the ne...
by boz
Fri Sep 01, 2023 12:34 pm
Forum: Dialogue System for Unity
Topic: Lua Function working in editor but not in build
Replies: 3
Views: 277

Re: Lua Function working in editor but not in build

Oh wow, I didn't know about that, thank you!