For thread closure...
TONY is awesome.
Seriously, great, great customer service!
Warmest cheers,
-Erik
Search found 8 matches
- Fri Oct 16, 2020 9:37 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
- Fri Oct 16, 2020 1:41 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
Thank you very much Tony for the continued excellent service. TL;DR - Still stuck, sending you a quest now, and figuring out how to do a slimmed down project as per instructions... Updates: 1) I verified during run-time that there is only 1 counter, and during run-time I watched it count up to 3, an...
- Thu Oct 15, 2020 11:20 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
Yes, during run time the Place 3 Solar Panels quest is the same as you show (runtime:Active, True for Start and Active for the condition node). I switched to the Demo scene that is **part** of my current project. And I was able to complete both quests with Johann and kill the orcs for the knights. S...
- Thu Oct 15, 2020 10:35 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
Despite your awesome service, I am still not being able to get the Quest Editor script(s) to transition to successful. New steps taken: 1) Created an empty game object as you suggested, (I called it Quest Manager) and added the Quest Giver component. 2) Added the Place3SolarPanels Quest Editor creat...
- Thu Oct 15, 2020 10:00 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
It seems to be registering the quest properly on start-up: Quest Machine: Registering quest asset 'Place3SolarPanels'. UnityEngine.Debug:Log(Object, Object) PixelCrushers.QuestMachine.QuestMachine:RegisterQuestAsset(Quest) (at Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest Machine/QuestMa...
- Thu Oct 15, 2020 9:55 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
I tried: var place3 = QuestMachine.GetQuestInstance("Place3SolarPanels"); place3.SetState(QuestState.Active); mainCamera.GetComponent<QuestJournal>().AddQuest(place3); Where "Place3SolarPanels" is the questID of the quest that is referenced in the quest DB...
- Thu Oct 15, 2020 9:46 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
Re: How to load a quest asset? (Properly??)
Hello Tony, Thank you very much for the fast and thorough reply! Okay, so it turned out that the IsInstance for that QuestEditor made quest, was indeed checked. I got excited, and un-checked it, and I am still having the same problem that the counters increase but it does not trigger the success sta...
- Thu Oct 15, 2020 7:11 pm
- Forum: Quest Machine
- Topic: How to load a quest asset? (Properly??)
- Replies: 14
- Views: 1265
How to load a quest asset? (Properly??)
Hello Tony, (Unity 2020.1.6f1 using quest machine 1.2.11) New user here. Read the manual a few times, watched the videos and stepped through some of the code. I have been able to write a new quest from scratch, add conditions, with QuestBuilder and everything works as expected. Naturally, though, I ...