Search found 8 matches
- Sat Nov 04, 2023 6:33 pm
- Forum: Dialogue System for Unity
- Topic: TextInput - TextFieldUI doesn't enable after first time
- Replies: 3
- Views: 309
Re: TextInput - TextFieldUI doesn't enable after first time
No, that's exactly how it's setup now. TextInput -> Empty Node -> "That's too short" -> TextInput
- Sat Nov 04, 2023 4:48 pm
- Forum: Dialogue System for Unity
- Topic: TextInput - TextFieldUI doesn't enable after first time
- Replies: 3
- Views: 309
TextInput - TextFieldUI doesn't enable after first time
Hey Tony, I currently have a TextInput that works fine, but if the Input is too few characters, it loops back around to ask for the input again. But, for some reason, on the loop around the TextInput doesn't work. In the Debug Level Info it shows like it is working fine, shows the TextInput and no e...
- Sat Mar 11, 2023 4:20 pm
- Forum: Dialogue System for Unity
- Topic: Conditions not working for some reason
- Replies: 7
- Views: 372
Re: Conditions not working for some reason
Oh they do, I was just zoomed out enough when I took the screenshot that all those icons were invisible. Yes, I'll send over the project, thanks.
- Sat Mar 11, 2023 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Conditions not working for some reason
- Replies: 7
- Views: 372
Re: Conditions not working for some reason
Yeah, I'm definitely working with the correct conversation and database, and Dialogue Manager is pointing to it.
The Gizmos and Editor Default Resources folder are both in root Assets, thought they both appear to just have .png icons in them.
The Gizmos and Editor Default Resources folder are both in root Assets, thought they both appear to just have .png icons in them.
- Sat Mar 11, 2023 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Conditions not working for some reason
- Replies: 7
- Views: 372
Re: Conditions not working for some reason
So, the other 3 nodes, including the one with (randomValue > 65 and randomValue <= 85) that that should be where the convo goes, are all showing Block on False Link. The 1st node is logging Add Link.. but I noticed it isn't checking a condition, it just has (true) at the end, even though there is a ...
- Sat Mar 11, 2023 12:27 pm
- Forum: Dialogue System for Unity
- Topic: Conditions not working for some reason
- Replies: 7
- Views: 372
Conditions not working for some reason
Hey Tony, hope you're doing well. I was building out a dialogue tree for a new project using sets of randomValue = math.Random(100) and conditions for percent chances of going down various forks when I realized my conditions weren't working properly. I now have changed part of it for testing, settin...
- Mon Oct 12, 2020 9:42 pm
- Forum: Dialogue System for Unity
- Topic: Namespace Errors
- Replies: 3
- Views: 207
Re: Namespace Errors
Got it, the Tools window wasn't there but removing that from the Player section worked, thanks!
- Mon Oct 12, 2020 8:03 pm
- Forum: Dialogue System for Unity
- Topic: Namespace Errors
- Replies: 3
- Views: 207
Namespace Errors
Hey Tony, First off, thanks for the excellent asset. As a new coder it has been a blessing and easy to implement. I was working on something seemingly unrelated in my project when I got three compiler errors, complaining about sections in the Dialogue Manager code base: "AddressableAssets"...