That's exactly what I was doing. But it's okay, I don't get the error if I put the Secondary UI in the DS Trigger itself (rather than an Override component)
Pete.
Search found 38 matches
- Mon Aug 19, 2024 10:19 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
- Mon Aug 19, 2024 9:21 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
One more quick thing before I stop harassing you. Yarn Spinner seems to be up and working okay (after some asmdef dramas 💀), but I'm getting this - Screenshot 2024-08-20 at 11.17.21 AM.png I'm not loading any scenes, it's in DontDestroy because the Manager is putting itself there (and the SecondaryD...
- Mon Aug 19, 2024 6:03 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
Not a problem, thank you for confirming. We might consider migrating to DS + Yarn Spinner 2 to avoid having to write in two different places.
Maybe put a note in the documentation that Ink doesn't allow for simultaneous conversations (I know this is a niche use-case).
Pete.
Maybe put a note in the documentation that Ink doesn't allow for simultaneous conversations (I know this is a niche use-case).
Pete.
- Mon Aug 19, 2024 1:20 am
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
Hi Tony! Thanks for that. Looks like the Ink assets didn't come through, but the fact that you had two types of database (ink and DS) made me try it myself. It's not ideal, but I found that if I have one type of conversation in DS's built-in database, and the other type in Ink they do now stay in th...
- Sun Aug 18, 2024 10:06 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
Hi Tony,
Janet is one conversation, and Jam and Andrew are in the other. There is no overlap of actors.
Pete.
Janet is one conversation, and Jam and Andrew are in the other. There is no overlap of actors.
Pete.
- Sun Aug 18, 2024 5:59 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
Hi Tony, The example you included worked perfectly. But then when I added the Ink Integration to your manager and used Ink Triggers with my conversations once again one conversation will take over both Dialogue UIs (alternating lines). Individually they work on their respective UIs. When I delay the...
- Sun Jul 14, 2024 11:56 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Re: Multiple Conversations get mixed
I am, yes. The yellow one is being spawned on demand by the Override UI component.
- Sun Jul 14, 2024 10:07 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations get mixed
- Replies: 15
- Views: 1493
Multiple Conversations get mixed
Hi Tony, I'm trying to have conversations that can run in the background uninterrupted and separate to actual dialogue (it's a TV, usually) 2xSubs.jpg There are several unexpected behaviours atm, sometimes as soon as a second one begins, they'll both stop after their current line. If it continues, o...
- Sun Jun 02, 2024 7:05 pm
- Forum: Dialogue System for Unity
- Topic: A quick question about saves
- Replies: 3
- Views: 417
Re: A quick question about saves
Done! Thank you!
- Wed May 29, 2024 8:59 pm
- Forum: Dialogue System for Unity
- Topic: A quick question about saves
- Replies: 3
- Views: 417
A quick question about saves
Hi Tony, I really appreciate being able to lean on DS's save slot system but I have my own scene loader. I just wanted to check that this process is okay and I'm not missing anything, it seems to be working great, but I've only just implemented it - Saving is called by PixelCrushers.SaveSystem.SaveT...