Search found 298 matches

by fkkcloud
Thu Jul 20, 2023 8:00 am
Forum: Dialogue System for Unity
Topic: Export/Import english
Replies: 1
Views: 243

Export/Import english

Hello, With Localization export and import, it is useful to fix some error on text (e.g. carriage return tags and such). However, I see that there is no way to export english only and import english only (localization export does export english as Original Text next to each localization text but doe...
by fkkcloud
Thu Jul 06, 2023 11:34 pm
Forum: Dialogue System for Unity
Topic: TextMesh Pro Support can't be found
Replies: 3
Views: 383

Re: TextMesh Pro Support can't be found

Hello,

This works great- thank you :lol:
by fkkcloud
Thu Jul 06, 2023 7:19 pm
Forum: Dialogue System for Unity
Topic: TextMesh Pro Support can't be found
Replies: 3
Views: 383

TextMesh Pro Support can't be found

Hello, I am trying to change the game's Subtitle Text to be TMP. However I can't locate the package file of "TextMesh Pro Support" which is suggested in here https://www.pixelcrushers.com/dialogue_system/manual2x/html/text_mesh_pro.html I tried to re-install/re-import from a scratch but th...
by fkkcloud
Tue Apr 18, 2023 7:39 am
Forum: Dialogue System for Unity
Topic: Replace Sequence command just like conversation lines's.
Replies: 1
Views: 286

Replace Sequence command just like conversation lines's.

Hello,

Is there a way to :

a) replace specific sequence for all the dialogue?

b) find dialogues that is using specific sequence?

Thank you,
Jae
by fkkcloud
Fri Apr 07, 2023 3:47 am
Forum: Dialogue System for Unity
Topic: fast forward examples
Replies: 3
Views: 495

Re: fast forward examples

Thank you as always. It seems like ToggleAutoPlay sorta does what I need but I need to smash the button as just pressing 1 time won't automatically autoplay them all. Also, how does this handle sequence command like below? CamOn(vcams, vcam_PostCine_1_A)@0.6; SetActive(CineActors, false)@0.6; SetAct...
by fkkcloud
Thu Apr 06, 2023 3:06 pm
Forum: Dialogue System for Unity
Topic: fast forward examples
Replies: 3
Views: 495

fast forward examples

Hello,

I am trying to implement auto skip and fast forward examples for dialogue scenes. Is there any example that I start from or reference to?

Thank you!
by fkkcloud
Sun Mar 26, 2023 5:58 pm
Forum: Dialogue System for Unity
Topic: Gametime ignored for Continue()@2;
Replies: 1
Views: 207

Gametime ignored for Continue()@2;

Hello,

It seems like the Gametime is ignored for Continue()@2;

For instance,

if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.

Is there a way to make it pause as well?

Current Dialogue Time Mode is Realtime

Thank you,
J
by fkkcloud
Wed Mar 01, 2023 1:39 am
Forum: Dialogue System for Unity
Topic: Entrytag VO lines with FMOD
Replies: 12
Views: 1738

Re: Entrytag VO lines with FMOD

I updated the code as there were a memory leak on FMOD code side. Hopefully its useful for someone who uses both Dialogue System and FMOD Programmer Sound :) public class SequencerCommandFMODWait : SequencerCommand { PLAYBACK_STATE state; EventDescription eventCheck; EVENT_CALLBACK dialogueCallback;...
by fkkcloud
Sun Feb 19, 2023 6:38 pm
Forum: Dialogue System for Unity
Topic: Entrytag VO lines with FMOD
Replies: 12
Views: 1738

Re: Entrytag VO lines with FMOD

Above bring up 1 more question- is it possible to know when the voice sound ended (if player didnt make any interation yet)?
So I can sync mouth animation keep rolling while there is sound and stop when there isn't.
by fkkcloud
Sun Feb 19, 2023 6:14 pm
Forum: Dialogue System for Unity
Topic: Entrytag VO lines with FMOD
Replies: 12
Views: 1738

Re: Entrytag VO lines with FMOD

Here is revised script to use FMOD's Programmer Sound . public class SequencerCommandFMODWait : SequencerCommand { EventInstance eventInstance; PLAYBACK_STATE state; EventDescription eventCheck; FMOD.Studio.EVENT_CALLBACK dialogueCallback; public IEnumerator Start() { dialogueCallback = new FMOD.Stu...