Search found 298 matches
- Thu Jul 20, 2023 8:00 am
- Forum: Dialogue System for Unity
- Topic: Export/Import english
- Replies: 1
- Views: 290
Export/Import english
Hello, With Localization export and import, it is useful to fix some error on text (e.g. carriage return tags and such). However, I see that there is no way to export english only and import english only (localization export does export english as Original Text next to each localization text but doe...
- Thu Jul 06, 2023 11:34 pm
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro Support can't be found
- Replies: 3
- Views: 427
Re: TextMesh Pro Support can't be found
Hello,
This works great- thank you
This works great- thank you
- Thu Jul 06, 2023 7:19 pm
- Forum: Dialogue System for Unity
- Topic: TextMesh Pro Support can't be found
- Replies: 3
- Views: 427
TextMesh Pro Support can't be found
Hello, I am trying to change the game's Subtitle Text to be TMP. However I can't locate the package file of "TextMesh Pro Support" which is suggested in here https://www.pixelcrushers.com/dialogue_system/manual2x/html/text_mesh_pro.html I tried to re-install/re-import from a scratch but th...
- Tue Apr 18, 2023 7:39 am
- Forum: Dialogue System for Unity
- Topic: Replace Sequence command just like conversation lines's.
- Replies: 1
- Views: 316
Replace Sequence command just like conversation lines's.
Hello,
Is there a way to :
a) replace specific sequence for all the dialogue?
b) find dialogues that is using specific sequence?
Thank you,
Jae
Is there a way to :
a) replace specific sequence for all the dialogue?
b) find dialogues that is using specific sequence?
Thank you,
Jae
- Fri Apr 07, 2023 3:47 am
- Forum: Dialogue System for Unity
- Topic: fast forward examples
- Replies: 3
- Views: 568
Re: fast forward examples
Thank you as always. It seems like ToggleAutoPlay sorta does what I need but I need to smash the button as just pressing 1 time won't automatically autoplay them all. Also, how does this handle sequence command like below? CamOn(vcams, vcam_PostCine_1_A)@0.6; SetActive(CineActors, false)@0.6; SetAct...
- Thu Apr 06, 2023 3:06 pm
- Forum: Dialogue System for Unity
- Topic: fast forward examples
- Replies: 3
- Views: 568
fast forward examples
Hello,
I am trying to implement auto skip and fast forward examples for dialogue scenes. Is there any example that I start from or reference to?
Thank you!
I am trying to implement auto skip and fast forward examples for dialogue scenes. Is there any example that I start from or reference to?
Thank you!
- Sun Mar 26, 2023 5:58 pm
- Forum: Dialogue System for Unity
- Topic: Gametime ignored for Continue()@2;
- Replies: 1
- Views: 239
Gametime ignored for Continue()@2;
Hello,
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.
Is there a way to make it pause as well?
Current Dialogue Time Mode is Realtime
Thank you,
J
It seems like the Gametime is ignored for Continue()@2;
For instance,
if TimeScale = 0, even if its paused, Continue()@2 would still go on after 2 seconds.
Is there a way to make it pause as well?
Current Dialogue Time Mode is Realtime
Thank you,
J
- Wed Mar 01, 2023 1:39 am
- Forum: Dialogue System for Unity
- Topic: Entrytag VO lines with FMOD
- Replies: 12
- Views: 1980
Re: Entrytag VO lines with FMOD
I updated the code as there were a memory leak on FMOD code side. Hopefully its useful for someone who uses both Dialogue System and FMOD Programmer Sound :) public class SequencerCommandFMODWait : SequencerCommand { PLAYBACK_STATE state; EventDescription eventCheck; EVENT_CALLBACK dialogueCallback;...
- Sun Feb 19, 2023 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Entrytag VO lines with FMOD
- Replies: 12
- Views: 1980
Re: Entrytag VO lines with FMOD
Above bring up 1 more question- is it possible to know when the voice sound ended (if player didnt make any interation yet)?
So I can sync mouth animation keep rolling while there is sound and stop when there isn't.
So I can sync mouth animation keep rolling while there is sound and stop when there isn't.
- Sun Feb 19, 2023 6:14 pm
- Forum: Dialogue System for Unity
- Topic: Entrytag VO lines with FMOD
- Replies: 12
- Views: 1980
Re: Entrytag VO lines with FMOD
Here is revised script to use FMOD's Programmer Sound . public class SequencerCommandFMODWait : SequencerCommand { EventInstance eventInstance; PLAYBACK_STATE state; EventDescription eventCheck; FMOD.Studio.EVENT_CALLBACK dialogueCallback; public IEnumerator Start() { dialogueCallback = new FMOD.Stu...