Search found 4 matches
- Fri Oct 16, 2020 10:14 am
- Forum: Dialogue System for Unity
- Topic: SMS-like Dialogue functions
- Replies: 6
- Views: 1008
Re: SMS-like Dialogue functions
I'm not sure I understand. But if you want to get the text of a specific entry, use DialogueManager.MasterDatabase.GetConversation() and/or DialogueManager.masterDatabase.GetDialogueEntry() . Examples: var entry = DialogueManager.masterDatabase.GetDialogueEntry(conversationID, dialogueEntryID); str...
- Thu Oct 15, 2020 10:28 am
- Forum: Dialogue System for Unity
- Topic: SMS-like Dialogue functions
- Replies: 6
- Views: 1008
Re: SMS-like Dialogue functions
Hi tony, sorry to bother you again. For the question #1, I assigned a new Script call ReadLastEntry to Dialogue Manager to get the lastEntryText into the text. it ended up in displaying same content for all text game objects, and displaying only after any conversation has been started. What I am wil...
- Fri Oct 09, 2020 6:46 am
- Forum: Dialogue System for Unity
- Topic: SMS-like Dialogue functions
- Replies: 6
- Views: 1008
Re: SMS-like Dialogue functions
Thank you very much for the rapid response!!
I'll go through your instructions to see what I can achieve.
I'll go through your instructions to see what I can achieve.
- Wed Oct 07, 2020 9:49 am
- Forum: Dialogue System for Unity
- Topic: SMS-like Dialogue functions
- Replies: 6
- Views: 1008
SMS-like Dialogue functions
Hi Tony, Thanks to the Dialogue System that I as a designer am able to start developing my own indie project :) I am developing a system that contains Menu System functions and other mobile-like functions, eg. mini-game and SMS in a canvas MobileSystem. SMS consists of two panels, one is like a cont...