Search found 113 matches
- Thu Sep 05, 2024 9:31 pm
- Forum: Love/Hate
- Topic: Repair Faction Database
- Replies: 5
- Views: 298
Re: Repair Faction Database
I forgot to apply the Dialogue System Support package Everything seems to be ok now. Thanks!
- Thu Sep 05, 2024 7:35 pm
- Forum: Love/Hate
- Topic: Repair Faction Database
- Replies: 5
- Views: 298
Re: Repair Faction Database
I'm getting this error on a couple of my NPCs that have a FactionMember class. They appear to be set up the same as all the others. InvalidOperationException: Queue empty. System.Collections.Generic.Queue`1[T].Dequeue () (at <e40e5a8f982c4b618a930d29f9bd091c>:0) PixelCrushers.LoveHate.FactionMember....
- Thu Sep 05, 2024 7:17 pm
- Forum: Love/Hate
- Topic: Repair Faction Database
- Replies: 5
- Views: 298
Re: Repair Faction Database
Thanks Tony!
I updated to the current version (I am using the PersistentFactionMember class) and will let you know if I run into any weird id/name reassigning.
I updated to the current version (I am using the PersistentFactionMember class) and will let you know if I run into any weird id/name reassigning.
- Thu Sep 05, 2024 6:03 pm
- Forum: Love/Hate
- Topic: Repair Faction Database
- Replies: 5
- Views: 298
Repair Faction Database
Is there a way to repair the Faction Database? Somehow the factionIDs aren't matching up with the names. It looks right in the inspector, but when I call something like .GetComponent<FactionMember>().faction it is returning another NPCs faction instead of the one that's shown in the faction manager ...
- Mon Sep 02, 2024 2:22 pm
- Forum: Love/Hate
- Topic: Faction Member Changes "randomly"
- Replies: 7
- Views: 419
Re: Faction Member Changes "randomly"
Here's the save data for the faction database: FactionDatabaseData=\"44,0,Sairyn,10,10,10,10,10,10,10,10,0,6,1,1,0,35,4,1,0,5,6,1,0,0,5,1,0,40,2,1,0,60,8,1,0,60,10,Inn,0,0,0,0,0,0,0,0,0,10,11,1,0,0,26,1,0,0,25,1,0,0,24,1,0,0,27,1,0,0,13,1,0,0,23,1,0,0,5,1,0,0,6,1,0,0,4,1,0,0,11,Bards,0,0,0,0,0,...
- Mon Sep 02, 2024 10:49 am
- Forum: Love/Hate
- Topic: Faction Member Changes "randomly"
- Replies: 7
- Views: 419
Re: Faction Member Changes "randomly"
Weird - I'm not seeing that info in the console window - do I have something wrong here?
https://ibb.co/BwZ9FQz
https://ibb.co/BwZ9FQz
- Sun Sep 01, 2024 10:45 pm
- Forum: Love/Hate
- Topic: Faction Member Changes "randomly"
- Replies: 7
- Views: 419
Re: Faction Member Changes "randomly"
Hey! I was thinking something similar regarding the internal faction numbers, but couldn't figure it out. To answer your questions: When you change scenes, are the other NPCs' factions correct? Yes Are there any errors or warnings in the Console window? No Are you using the save system to change sce...
- Sun Sep 01, 2024 9:32 pm
- Forum: Love/Hate
- Topic: Faction Member Changes "randomly"
- Replies: 7
- Views: 419
Faction Member Changes "randomly"
Hi Tony! I have an odd one for you. The faction member for a specific NPC (Bartholomew) changes when I change scenes - specifically from "Bartholomew" to "Sairyn." This does not happen with any other character from what I can tell. I think this has been a bug for a while, and I j...
- Mon Apr 08, 2024 9:30 pm
- Forum: Quest Machine
- Topic: Refreshing Save Data When Modifying Quest
- Replies: 7
- Views: 2203
Re: Refreshing Save Data When Modifying Quest
Thanks for taking a look Tony. I just sent you a repro project with instructions (and some save files).
Cheers!
Cheers!
- Mon Apr 08, 2024 8:55 pm
- Forum: Quest Machine
- Topic: Refreshing Save Data When Modifying Quest
- Replies: 7
- Views: 2203
Re: Refreshing Save Data When Modifying Quest
Thanks for the quick reply. Saving and loading works fine in the QM demo scene. I went through the process including Debug > Delete Unused Subassets and the quest itself looks fine. But I'm getting the exact same error as in my 2nd screen shot in my last post. The only changes or modifications that ...