Search found 5 matches

by gewl
Fri Dec 31, 2021 8:23 pm
Forum: Dialogue System for Unity
Topic: Am I using Quest State Listener and Persistent Active Data redundantly?
Replies: 1
Views: 153

Am I using Quest State Listener and Persistent Active Data redundantly?

Hi, I'm using Dialogue System and populating dialogue & quest content from Articy. I'm trying to keep as much logic out of Lua and inspector strings as possible for my own sanity; my current structure is that I make heavy use of Dialogue System's eventing & observer components to handle stat...
by gewl
Tue Dec 08, 2020 8:23 pm
Forum: Dialogue System for Unity
Topic: Problem with conditional node ordering on articy imports
Replies: 4
Views: 609

Problem with conditional node ordering on articy imports

Hi, I'm importing dialogues from articy using Dialogue System. I've been using what's basically a switch/case format in ordering: I set up (what articy calls) a Dialogue containing all of a given NPC's conversations, each of which are themselves articy Dialogues, arranged vertically and with conditi...
by gewl
Mon Sep 14, 2020 9:28 pm
Forum: Dialogue System for Unity
Topic: Is there a preferred workflow for editing dialogue w/ a database from articy?
Replies: 3
Views: 285

Is there a preferred workflow for editing dialogue w/ a database from articy?

Hey, I started a project in Unity a few months ago, for which I've been doing most of my narrative design (and general design-side data stuff) in articy. I have a lot of non-dialogue work already done in articy; I have very little dialogue work already done in articy. I was using my own little dialo...