Search found 5 matches
- Fri Dec 31, 2021 8:23 pm
- Forum: Dialogue System for Unity
- Topic: Am I using Quest State Listener and Persistent Active Data redundantly?
- Replies: 1
- Views: 149
Am I using Quest State Listener and Persistent Active Data redundantly?
Hi, I'm using Dialogue System and populating dialogue & quest content from Articy. I'm trying to keep as much logic out of Lua and inspector strings as possible for my own sanity; my current structure is that I make heavy use of Dialogue System's eventing & observer components to handle stat...
- Wed Dec 09, 2020 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Problem with conditional node ordering on articy imports
- Replies: 4
- Views: 600
Re: Problem with conditional node ordering on articy imports
Great, thank you!
- Tue Dec 08, 2020 8:23 pm
- Forum: Dialogue System for Unity
- Topic: Problem with conditional node ordering on articy imports
- Replies: 4
- Views: 600
Problem with conditional node ordering on articy imports
Hi, I'm importing dialogues from articy using Dialogue System. I've been using what's basically a switch/case format in ordering: I set up (what articy calls) a Dialogue containing all of a given NPC's conversations, each of which are themselves articy Dialogues, arranged vertically and with conditi...
- Tue Sep 15, 2020 12:55 am
- Forum: Dialogue System for Unity
- Topic: Is there a preferred workflow for editing dialogue w/ a database from articy?
- Replies: 3
- Views: 275
Re: Is there a preferred workflow for editing dialogue w/ a database from articy?
Thank you! That's enormously helpful, I really appreciate it.
- Mon Sep 14, 2020 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Is there a preferred workflow for editing dialogue w/ a database from articy?
- Replies: 3
- Views: 275
Is there a preferred workflow for editing dialogue w/ a database from articy?
Hey, I started a project in Unity a few months ago, for which I've been doing most of my narrative design (and general design-side data stuff) in articy. I have a lot of non-dialogue work already done in articy; I have very little dialogue work already done in articy. I was using my own little dialo...