Search found 7 matches

by Tougon
Tue Jun 15, 2021 8:16 am
Forum: Dialogue System for Unity
Topic: Pausing a conversation
Replies: 3
Views: 1075

Re: Pausing a conversation

Hello! The problem I'm facing is we need the dialogue time to be set to gameplay for this project. I've implemented a skip for cutscenes which is functional, but I would prefer that dialogue freeze before we fade out. If I attempt to change the dialogue time in code, it freezes the entire game even ...
by Tougon
Mon Jun 14, 2021 9:36 pm
Forum: Dialogue System for Unity
Topic: Pausing a conversation
Replies: 3
Views: 1075

Pausing a conversation

Hello! I'm having issues pausing dialogue sequences. If I use DialogueManagerInstance.Instance.Pause, it freezes the timescale as well. Is there a way to pause dialogue without affecting timescale? I thought it might have to do with my dialogue time mode being Gameplay but when I set it to Realtime ...
by Tougon
Tue Mar 09, 2021 6:03 pm
Forum: Dialogue System for Unity
Topic: Sync Animation to Subtitle printing instead of dialogue end
Replies: 5
Views: 310

Re: Sync Animation to Subtitle printing instead of dialogue end

Finally got the chance to test this out and it's working great for my purposes, thanks for the help!
by Tougon
Fri Feb 26, 2021 4:15 pm
Forum: Dialogue System for Unity
Topic: Sync Animation to Subtitle printing instead of dialogue end
Replies: 5
Views: 310

Re: Sync Animation to Subtitle printing instead of dialogue end

Thank you for the response! This is half of what I'm looking for. Now, dialogue stops when it's done printing. However, I would also like for the talking animation to stop playing if a pause in dialogue (\.) occurs. Right now, I have a node that begins with a pause, and the talk animation plays duri...
by Tougon
Fri Feb 26, 2021 9:38 am
Forum: Dialogue System for Unity
Topic: Sync Animation to Subtitle printing instead of dialogue end
Replies: 5
Views: 310

Sync Animation to Subtitle printing instead of dialogue end

Hello, I've been syncing character talk animations up in the sequence controls, but I've noticed there are some situations where the dialogue doesn't sync to the animation. This is because my current setup uses the end of the sequence to swap the player's animation. If the continue mode is false, th...
by Tougon
Mon Sep 07, 2020 4:23 pm
Forum: Dialogue System for Unity
Topic: Issues with Relationship and Status saving
Replies: 3
Views: 250

Re: Issues with Relationship and Status saving

Hi, Is it possible that you're specifying an invalid actor for a relationship function? They should look similar to: SetRelationship(Actor["Private_Hart"], Actor["Enemy"], -50) or GetRelationship(Actor["Private_Hart"], Actor["Enemy"]) > 0 Note that although t...
by Tougon
Mon Sep 07, 2020 12:29 pm
Forum: Dialogue System for Unity
Topic: Issues with Relationship and Status saving
Replies: 3
Views: 250

Issues with Relationship and Status saving

Hello! I've just started integrating the Dialogue System into a project, and while it is a great asset, I'm having an issue with saving and loading, specifically with Relationships and Statuses. Everything else appears to be saving properly. This issue would occur with both PlayerPrefs and disc file...