Search found 97 matches

by CHOPJZL
Thu Jun 24, 2021 10:37 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

Then I tried to move CheckActiveCommands() and the code after it to LateUpdate() of sequencer. This time it seems working after I tested several times. public void Update() { if (m_isPlaying) { CheckQueuedCommands(); } } private void LateUpdate() { if (m_isPlaying) { CheckActiveCommands(); if (m_del...
by CHOPJZL
Thu Jun 24, 2021 10:20 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

But I noticed another problem. CommandAAA and commandBBB set and reset the same propertyXX, When commandAAA stops, it triggers commandBBB to start and set propertyXX, then commandAAA's OnDestroy() runs and reset propertyXX far before commandBBB finish. I switched back the finish processing back, and...
by CHOPJZL
Wed Jun 23, 2021 10:38 pm
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

The first way seems not working, but OnDestroy() approach works :D
by CHOPJZL
Wed Jun 23, 2021 10:43 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

I saw the CheckActiveCommands() method called in the Update() of sequencer, is there any chance the end message is sent 1 frame after stop() called?
by CHOPJZL
Wed Jun 23, 2021 9:42 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

Can you post an example sequence here? Actually it is a DS version of Utage command. Utage is an AVG engine on the asset store. So it is not easy to post here. Basically at the start of the commandAAA, it changes a sprite's material and fade the sprite out but keep its alpha. At the end it changes ...
by CHOPJZL
Wed Jun 23, 2021 1:08 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

Hi, I saw the sequencer has ConversationRecord now. Thanks for the update. Recently I was writing some custom sequencecommands, when I use end message, the next command begins a tiny period(maybe just 1 frame) after the former command stops. I think maybe it is caused by the process of sending and r...
by CHOPJZL
Thu Apr 15, 2021 8:28 am
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

But the GetCharacterInfo() is called when "Extra NPC" is the speaker. If there are 2 running conversations(grumpyMan/grumpyWoman) and the first started one's "Extra NPC" speaks later than the beginning of the second conversation, then the "Extra NPC" of the first conver...
by CHOPJZL
Wed Apr 14, 2021 9:57 pm
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

Sounds good. Then I assume "Extra NPC" should be virtual actor only as placeholder and not has Dialogue Actor component assigned in the scene.
by CHOPJZL
Wed Apr 14, 2021 9:37 pm
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

Oh, I forgot this part. This approach seems workable now. Then about UnregisterActorTransform(string actorName, Transform actorTransform). I saw it will do nothing if actorTransform==null. Is it necessary? as it just need actorName to remove. Because it seems difficult to find a good timing to call ...
by CHOPJZL
Wed Apr 14, 2021 8:47 pm
Forum: Dialogue System for Unity
Topic: About Dialogue Actor component
Replies: 132
Views: 10703

Re: About Dialogue Actor component

It's difficult to test, but from my understanding, In this way GetCharacterTransform(id) in ConversationModel will return null, then GetCharacterInfo(int id, Transform character) will return the Info of "Extra NPC", not grumpyMan/grumpyWoman.