I feel dumb.
Usually when I see a prefab I don't mess it up... I didn't think to move the actual script of the Dialogue UI on a ever active gameobject OTHER than the actual prefab.
Thanks!
Search found 5 matches
- Thu Sep 03, 2020 1:48 pm
- Forum: Dialogue System for Unity
- Topic: UI on active/inactive game objects
- Replies: 5
- Views: 226
- Thu Sep 03, 2020 11:25 am
- Forum: Dialogue System for Unity
- Topic: UI on active/inactive game objects
- Replies: 5
- Views: 226
Re: UI on active/inactive game objects
To disable the parent panel, disable the Canvas component. What if I need the Canvas to be active? The canvas contains some panels (think of them as windows of an operating system). This way I can focus a panel and it gets moved in the hierarchy so the last one is the window above the others. One o...
- Thu Sep 03, 2020 9:05 am
- Forum: Dialogue System for Unity
- Topic: UI on active/inactive game objects
- Replies: 5
- Views: 226
UI on active/inactive game objects
I'm using a Custom Dialogue UI already in a scene. The Ui is on a panel on a canvas, because the panel can be moved around. It works fine until I start playing with the active status of the UI's parent GameObject. I need to toggle on and toggle off its active status, during the game. Simply using Ca...
- Wed Sep 02, 2020 3:20 pm
- Forum: Dialogue System for Unity
- Topic: Customizing the system for a "chat" app Template
- Replies: 3
- Views: 156
Re: Customizing the system for a "chat" app Template
That's exactly what I was searching for. Thanks for the reply!
Keep up the good work!
Keep up the good work!
- Wed Sep 02, 2020 10:15 am
- Forum: Dialogue System for Unity
- Topic: Customizing the system for a "chat" app Template
- Replies: 3
- Views: 156
Customizing the system for a "chat" app Template
I was trying to use this amazing tool for my game. In my game, conversations take place on a chat app (as Whatsapp or Telegram for example). I'm trying to bend templates on what I'm doing, but I can't understand how. The wrpg is the most obvious choice, since it leaves behind all the readable messag...