Search found 13 matches
- Sun Aug 30, 2020 11:24 pm
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you so much!!!! You're so helpful, thank you again. It's so easy to see after the mistakes I had made.
- Sun Aug 30, 2020 12:44 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
I'm using method #1. Here's screenshots of what I'm trying to do, I hope you don't mind. I know I'm doing something wrong, I'm just not sure what. 1.png I have a dialogue entry that is supposed to connect to branch 2 in a different scene when the player talks to an NPC. Annotation 2020-08-29 200723....
- Sat Aug 29, 2020 3:28 pm
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Is it possible it's not working because I'm trying to link two separate conversations (with separate IDs) with a single variable? It should still work, right? If I have the first dialogue trigger set to On Start, what would I set the second trigger to if I'm linking conversations? On conversation end?
- Fri Aug 28, 2020 4:37 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you, Tony, I spent two days trying to get a solution, I'm close but I need a few pointers. I followed the instructions in your link to see if player picks conversation 1, then they should go to conversation 2 when triggered: I have a variable defined "Convo1_Branch1" defined as false...
- Mon Aug 24, 2020 1:53 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Oh sorry, I meant "On Trigger Enter." When you add a Dialogue System Trigger, you have the Trigger drop down menu with On Use, On Start, and other options available. I would like those options when I link conversation 1 to conversation 2, I would like control over when conversation 2 start...
- Sun Aug 23, 2020 10:47 pm
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you, and I have a question about dialogue branches. I know how to link dialogue entries to new conversations, but let's say player picks dialogue entry 2, this is linked to conversation 2, conversation 2 is set to start immediately after. How can I have it set up to be On Trigger or basically ...
- Sun Aug 23, 2020 2:13 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you. I'm getting an error though for "LookupField" and swept the forums for anything similar and came up empty. Most likely I'm not understanding the code. I go to the dialogue entry, create a custom field called "Animation. The code executes if the Animation field is empty/null...
- Sat Aug 22, 2020 2:14 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you, Tony. If you have time can you point me in the right direction on this script? I'm getting confused on the Subtitle parameter, what could I add to make this work? This script is attached to a character. Update(){ OnConversationLine(); } public void OnConversationLine(Subtitle subtitle) { ...
- Fri Aug 21, 2020 8:03 pm
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you, Tony. I was able to get the first method working through the GUI but I'm trying the scripting method now and I'm lost. I have this line from the documentation: public void OnConversationLine(Subtitle subtitle) { Debug.Log(string.Format("{0}: {1}", subtitle.speakerInfo.transform....
- Fri Aug 21, 2020 4:21 am
- Forum: Dialogue System for Unity
- Topic: Selecting Dialog Option With Number Keys
- Replies: 25
- Views: 3135
Re: Selecting Dialog Option With Number Keys
Thank you, Tony, I'm having a great time working with DS thanks to your help. I was looking through Conversation.cs trying to figure out how to play an animation on a character when a specific dialogue entry is picked. This is using Animator controller. Ideally, I would like to add one script to a c...