Search found 2 matches
- Sat Aug 29, 2020 1:48 pm
- Forum: Dialogue System for Unity
- Topic: Auto-Advance Subtitle variability
- Replies: 4
- Views: 362
Re: Auto-Advance Subtitle variability
Thank you two! I decided to use the sequence since it seemed a bit easier. Right now I have it to where it disables the buttons (so you can't ruin the continue press/has to wait for the turn) then waits @3 for Continue and SetEnabled. SetEnabled(Canvas, false, tag=Buttons); SetEnabled(Canvas, true, ...
- Thu Aug 27, 2020 11:39 pm
- Forum: Dialogue System for Unity
- Topic: Auto-Advance Subtitle variability
- Replies: 4
- Views: 362
Auto-Advance Subtitle variability
I'm working on an RPG and I have three subtitle Panels underneath a single Dialogue Manager. The first one is the generic discussion panel (appears when talking to NPCs) The second one is the NPC portrait itself (changes alongside discussion panel) The third one is the Battle Activity (when you take...