Search found 2 matches

by Kieddo
Sat Aug 29, 2020 1:48 pm
Forum: Dialogue System for Unity
Topic: Auto-Advance Subtitle variability
Replies: 4
Views: 362

Re: Auto-Advance Subtitle variability

Thank you two! I decided to use the sequence since it seemed a bit easier. Right now I have it to where it disables the buttons (so you can't ruin the continue press/has to wait for the turn) then waits @3 for Continue and SetEnabled. SetEnabled(Canvas, false, tag=Buttons); SetEnabled(Canvas, true, ...
by Kieddo
Thu Aug 27, 2020 11:39 pm
Forum: Dialogue System for Unity
Topic: Auto-Advance Subtitle variability
Replies: 4
Views: 362

Auto-Advance Subtitle variability

I'm working on an RPG and I have three subtitle Panels underneath a single Dialogue Manager. The first one is the generic discussion panel (appears when talking to NPCs) The second one is the NPC portrait itself (changes alongside discussion panel) The third one is the Battle Activity (when you take...