Search found 26 matches
- Mon Sep 30, 2024 7:14 pm
- Forum: Dialogue System for Unity
- Topic: AudioWaintOnce continues to trigger
- Replies: 3
- Views: 81
Re: AudioWaintOnce continues to trigger
Thank you so much! Works like a charm.
- Sun Sep 29, 2024 8:09 pm
- Forum: Dialogue System for Unity
- Topic: AudioWaintOnce continues to trigger
- Replies: 3
- Views: 81
AudioWaintOnce continues to trigger
I have Dialogue System Trigger set to On TriggerEnter with the following sequence: AudioWaitOnce(VoiceOvers/Tutorial/Tut-1)->Message(Done); The audio triggers once then when I come back into the trigger, the audio plays again. From the docs, I expect the audio to play once then not play again if the...
- Sat Apr 22, 2023 9:10 am
- Forum: Dialogue System for Unity
- Topic: Speech Generation
- Replies: 1
- Views: 174
Speech Generation
Hi,
Is there an example of how to add a speech synthesizer for actors? Instead of having pre-recorded audio, I'd like the generate speech on the fly.
Is there an example of how to add a speech synthesizer for actors? Instead of having pre-recorded audio, I'd like the generate speech on the fly.
- Fri Mar 17, 2023 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Re: Save/Load Items across scene
Ah... I could make my own SpawnedObjectManager that looks to see if the object exists in the scene before it instantiates one. I bet that would work. Was thinking of doing a new one anyway to include velocity and angular velocity if a rigidbody exists.
- Fri Mar 17, 2023 2:42 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Re: Save/Load Items across scene
OK. I have this working where I can pick up items, put them in my back pack, then move to a new room and drop them. Objects moved between rooms stay where they are left. All good. I'm only using one version of the objects with a Spawned Object script on it. When I create a level at design time, I cr...
- Sun Mar 12, 2023 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Re: Save/Load Items across scene
Ah, the key point in your reply is to have 2 versions of the object, one for use at design time and one to spawn. Was hoping to avoid that but if I can't, no big deal.
- Sun Mar 12, 2023 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Re: Save/Load Items across scene
I have added a UIS Saver component on my player. I can see the item save information for that is in my save game data and items save and load to inventory properly so I think I'm all good there. I'm not using UCC (Ultimate Character Controller, I assume). I'm working in VR so I'm not going to do it ...
- Sun Mar 12, 2023 3:13 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Re: Save/Load Items across scene
Well, that was easy. Thanks. I am now able to move spawned items between scenes. When I put an object in my inventory, I disable the SpawnedObject component and the object in my inventory doesn't get saved, which is the correct behavior. I then load into another scene and take the object out of inve...
- Tue Mar 07, 2023 6:21 am
- Forum: Dialogue System for Unity
- Topic: Save/Load Items across scene
- Replies: 9
- Views: 802
Save/Load Items across scene
Hi, I want to have object persistence like in Fallout 3 and such where you can pick up an object in one level and drop it in another. I'm trying to figure out how to use the save/load system to have objects move between levels if they are in your inventory. I'm working on a VR game using Dialogue Sy...
- Sat Feb 25, 2023 3:11 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System: Ending conversation on OnClick
- Replies: 1
- Views: 134
Dialogue System: Ending conversation on OnClick
I resurrected some old speech recognition code I had that used to work. Now, when I run it, the OnClick ends the conversation instead of selecting the item. I'm using Private Hart from the demo database. When an entry is recognized the OnClick in the my code below is fired. The selections go away an...