Thank you for the answer. I use ConversationZone with PlayerIsActor disabled. The Dialogue System Events fire normally in the NPCs but not in the player.
The setup in DIalogue Editor of Conversation is:
Actor: Player
Conversant: NPC
Search found 24 matches
- Thu Sep 28, 2023 4:39 pm
- Forum: Dialogue System for Unity
- Topic: Do DialogueSystemEvents listen to any conversation?
- Replies: 3
- Views: 206
- Thu Sep 28, 2023 5:23 am
- Forum: Dialogue System for Unity
- Topic: Do DialogueSystemEvents listen to any conversation?
- Replies: 3
- Views: 206
Do DialogueSystemEvents listen to any conversation?
Hello. Do DialogueSystemEvents component listen and fire the events to any conversation or only the conversation that the gamebject is taking part? Edit:found this in unity forum. Is it still relevant? What about the Player? I think you could include it the documentation. The Dialogue Manager GameOb...
- Sun Sep 24, 2023 7:09 am
- Forum: Dialogue System for Unity
- Topic: Strange behaviour with corgi engine conversationZone
- Replies: 3
- Views: 159
Re: Strange behaviour with corgi engine conversationZone
Lets say I have this setup https://i.imgur.com/1Bv5xhr.jpg What will happen if I enable Player is Actor in conversation zone. What will happen if I set the conversation zone gameobject of NPC to Conversation Actor of Dialogue System Trigger. I cant understand how changes above affect the Actor and C...
- Sat Sep 23, 2023 5:55 pm
- Forum: Dialogue System for Unity
- Topic: Strange behaviour with corgi engine conversationZone
- Replies: 3
- Views: 159
Strange behaviour with corgi engine conversationZone
Hello. I have this setup: Player with a conversationZone (use it for monologues),Dialogue System Trigger, Dialogue Actor components. Npc with a conversationZone, Dialogue System Trigger, Dialogue Actor components. The problem is that when interacting with a specific NPC (where only the NPC speaks), ...
- Sat Mar 20, 2021 7:16 pm
- Forum: Dialogue System for Unity
- Topic: Cannot continue to new conversation if previous one ignored
- Replies: 4
- Views: 806
Re: Cannot continue to new conversation if previous one ignored
I' ve send a repro!
- Sat Mar 20, 2021 7:16 pm
- Forum: Dialogue System for Unity
- Topic: Player's Actor ui does not work
- Replies: 5
- Views: 178
Re: Player's Actor ui does not work
Maybe I had changed something.However, if you modified a Dialogue System script, then importing an update would overwrite your modifications.
Great! Thank you for your help. I really appreciate it!
- Sat Mar 20, 2021 6:28 pm
- Forum: Dialogue System for Unity
- Topic: Player's Actor ui does not work
- Replies: 5
- Views: 178
Re: Player's Actor ui does not work
The latest update of Dialogue System. I want Corgi UI to appear over the player when the player talks to himself and when the player is talking to others, the NPC text and answers only to appear over the NPC.
- Sat Mar 20, 2021 4:03 pm
- Forum: Dialogue System for Unity
- Topic: Player's Actor ui does not work
- Replies: 5
- Views: 178
Player's Actor ui does not work
Hello! With the latest update, the custom UI set in player's actor script does not show. Instead it shows the default ui.
I want to show the player talking to himself by using corgi's conversation zone attached to the player.
I want to show the player talking to himself by using corgi's conversation zone attached to the player.
- Wed Mar 17, 2021 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Cannot continue to new conversation if previous one ignored
- Replies: 4
- Views: 806
Re: Cannot continue to new conversation if previous one ignored
Yes, exactly then.Does the player change scenes while the response menu is visible?
I will try to make a repro and send it!
- Tue Mar 16, 2021 6:42 pm
- Forum: Dialogue System for Unity
- Topic: Cannot continue to new conversation if previous one ignored
- Replies: 4
- Views: 806
Cannot continue to new conversation if previous one ignored
Hello, If the player ignores conversation, although Response timeout is set to 5 and Response timeout Action is set to End conversation if the players changes scene, the conversation remains incomplete and new conversation does not trigger. I use the ConversationZone Corgi Support.
Thank you!
Thank you!