Search found 5 matches
- Tue Aug 11, 2020 11:14 am
- Forum: Dialogue System for Unity
- Topic: Failed to export portrait data in actors
- Replies: 4
- Views: 171
Re: Failed to export portrait data in actors
Thank you very much!
- Tue Aug 11, 2020 9:03 am
- Forum: Dialogue System for Unity
- Topic: Failed to export portrait data in actors
- Replies: 4
- Views: 171
Failed to export portrait data in actors
Hello.
When exporting DialogueDatbabase Actor as a CSV file,
information about Portrait Sprite doesn't seem to be exported.
Can I export data for Portrait Sprite?
When exporting DialogueDatbabase Actor as a CSV file,
information about Portrait Sprite doesn't seem to be exported.
Can I export data for Portrait Sprite?
- Mon Aug 10, 2020 10:13 pm
- Forum: Dialogue System for Unity
- Topic: I am curious about DialogueManager.AddDatabase().
- Replies: 5
- Views: 238
Re: I am curious about DialogueManager.AddDatabase().
Hello Tony Thanks for the answer. To start with the conclusion, I got the patch and the problem was fixed :D To give you some feedback, 1. The patch contents were not applied to version 2.2.9. 2. In the GetExistingAssetNames() method, I got a null exception, so I fixed it like this: HashSet<string> ...
- Mon Aug 10, 2020 11:09 am
- Forum: Dialogue System for Unity
- Topic: I am curious about DialogueManager.AddDatabase().
- Replies: 5
- Views: 238
Re: I am curious about DialogueManager.AddDatabase().
Hi Tony. I'm waiting for your reply :D I have a question about AddChatMapperVariables(). public static void AddChatMapperVariables(DialogueDatabase database, List<DialogueDatabase> loadedDatabases) { if (database == null) return; var first = (loadedDatabases == null || loadedDatabases.Count == 0); A...
- Mon Aug 10, 2020 10:00 am
- Forum: Dialogue System for Unity
- Topic: I am curious about DialogueManager.AddDatabase().
- Replies: 5
- Views: 238
I am curious about DialogueManager.AddDatabase().
Hello I was using version 1.7.xx and updated to version 2.2.8. In the course of testing, there were parts that behave differently from previous versions of the code. When DialogueManager.AddDatabase() is called, DialogueLua.AddChatMapperVariables() is called inside. Looking at the DialogueLua.AddCha...