Search found 5 matches

by asgump
Tue Aug 11, 2020 11:14 am
Forum: Dialogue System for Unity
Topic: Failed to export portrait data in actors
Replies: 4
Views: 171

Re: Failed to export portrait data in actors

Thank you very much!
by asgump
Tue Aug 11, 2020 9:03 am
Forum: Dialogue System for Unity
Topic: Failed to export portrait data in actors
Replies: 4
Views: 171

Failed to export portrait data in actors

Hello.

When exporting DialogueDatbabase Actor as a CSV file,
information about Portrait Sprite doesn't seem to be exported.

Can I export data for Portrait Sprite?
by asgump
Mon Aug 10, 2020 10:13 pm
Forum: Dialogue System for Unity
Topic: I am curious about DialogueManager.AddDatabase().
Replies: 5
Views: 238

Re: I am curious about DialogueManager.AddDatabase().

Hello Tony Thanks for the answer. To start with the conclusion, I got the patch and the problem was fixed :D To give you some feedback, 1. The patch contents were not applied to version 2.2.9. 2. In the GetExistingAssetNames() method, I got a null exception, so I fixed it like this: HashSet<string> ...
by asgump
Mon Aug 10, 2020 11:09 am
Forum: Dialogue System for Unity
Topic: I am curious about DialogueManager.AddDatabase().
Replies: 5
Views: 238

Re: I am curious about DialogueManager.AddDatabase().

Hi Tony. I'm waiting for your reply :D I have a question about AddChatMapperVariables(). public static void AddChatMapperVariables(DialogueDatabase database, List<DialogueDatabase> loadedDatabases) { if (database == null) return; var first = (loadedDatabases == null || loadedDatabases.Count == 0); A...
by asgump
Mon Aug 10, 2020 10:00 am
Forum: Dialogue System for Unity
Topic: I am curious about DialogueManager.AddDatabase().
Replies: 5
Views: 238

I am curious about DialogueManager.AddDatabase().

Hello I was using version 1.7.xx and updated to version 2.2.8. In the course of testing, there were parts that behave differently from previous versions of the code. When DialogueManager.AddDatabase() is called, DialogueLua.AddChatMapperVariables() is called inside. Looking at the DialogueLua.AddCha...