Search found 5 matches
- Thu Sep 10, 2020 10:19 pm
- Forum: Dialogue System for Unity
- Topic: GetDialogueEntry does not run Lua commands
- Replies: 3
- Views: 262
Re: GetDialogueEntry does not run Lua commands
Thanks! That works. I knew there would be an easy solution just couldn't find in all the documentation.
- Thu Sep 10, 2020 10:37 am
- Forum: Dialogue System for Unity
- Topic: GetDialogueEntry does not run Lua commands
- Replies: 3
- Views: 262
GetDialogueEntry does not run Lua commands
I am using text from the Dialogue System in my UI so am manually accessing the database as follows: Conversation con = DialogueManager.masterDatabase.GetConversation(convoRef); DialogueEntry ent = con.GetDialogueEntry(i+1); reflectLabel[i].text = ent.DialogueText; This was working great until I put ...
- Sun Aug 09, 2020 10:36 am
- Forum: Dialogue System for Unity
- Topic: Bark UI targeting an object in Unity UI
- Replies: 7
- Views: 644
Re: Bark UI targeting an object in Unity UI
Thanks for your help. I had the 'Keep in View' toggled on.
- Sat Aug 08, 2020 1:27 am
- Forum: Dialogue System for Unity
- Topic: Bark UI targeting an object in Unity UI
- Replies: 7
- Views: 644
Re: Bark UI targeting an object in Unity UI
I tried using the Standard Bark UI but it would reposition the bark to the bottom corner of the screen. I guess I will keep poking it until I can get it to work.
- Fri Aug 07, 2020 1:31 pm
- Forum: Dialogue System for Unity
- Topic: Bark UI targeting an object in Unity UI
- Replies: 7
- Views: 644
Bark UI targeting an object in Unity UI
Hi. I am working on a project that is done almost completely in Unity UI. I have a character in the interface who will randomly 'bark' at player actions. My problem is everything I've found related to barks target objects within the world or seem very old. I tried to make my own bark using Unity UI ...