Search found 4 matches
- Fri Aug 21, 2020 1:15 pm
- Forum: Dialogue System for Unity
- Topic: Conversations break after changing scenes
- Replies: 6
- Views: 539
Re: Conversations break after changing scenes
Yep, and I made sure it kept this component after changing scenes.
- Fri Aug 21, 2020 9:56 am
- Forum: Dialogue System for Unity
- Topic: Conversations break after changing scenes
- Replies: 6
- Views: 539
Re: Conversations break after changing scenes
Hey Tony, I've tried what you suggested to associate my player prefab with the player actor - added a Dialogue Actor component to the player prefab, set its' actor to the 'Player' actor, then left the 'Actor' section of the NPC in question's dialogue trigger blank. Unfortunately there appears to be ...
- Mon Aug 10, 2020 6:49 am
- Forum: Dialogue System for Unity
- Topic: Conversations break after changing scenes
- Replies: 6
- Views: 539
Re: Conversations break after changing scenes
Hey Tony,
Apologies for the late reply, had a whole bunch of stuff going on this past week.
That solution seems like a winner, I'm going to try it out today. Pretty confident this should be the fix so thanks very much, if I have any problems with it I'll drop back in cheers!
Apologies for the late reply, had a whole bunch of stuff going on this past week.
That solution seems like a winner, I'm going to try it out today. Pretty confident this should be the fix so thanks very much, if I have any problems with it I'll drop back in cheers!
- Wed Aug 05, 2020 7:29 pm
- Forum: Dialogue System for Unity
- Topic: Conversations break after changing scenes
- Replies: 6
- Views: 539
Conversations break after changing scenes
Hi guys, First off - great work on Dialogue System. I love it and it works really great for me. That being said, I'm having a problem that is potentially game-breaking going forward and so I need to know the best way to deal with it. :D However, I do feel I know the source of the problem so this may...