Search found 7 matches
- Mon Nov 02, 2020 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Talking animation pause during punctuation characters?
- Replies: 7
- Views: 286
Re: Talking animation pause during punctuation characters?
Yeah, you're right, that seems like a better approach. Thank you so much for your help! It's now working beautifully
- Sun Nov 01, 2020 11:05 pm
- Forum: Dialogue System for Unity
- Topic: Talking animation pause during punctuation characters?
- Replies: 7
- Views: 286
Re: Talking animation pause during punctuation characters?
Thank you so much Tony! This approach works really good. The only thing is that sometimes the bool doesn't seem to be set as false when the dialogue text finishes, so I just left the default sequence as required AnimatorBool(Talking,false,)@Message(Typed) so it could have a failsafe of some sort. Th...
- Sun Nov 01, 2020 7:35 pm
- Forum: Dialogue System for Unity
- Topic: Talking animation pause during punctuation characters?
- Replies: 7
- Views: 286
Re: Talking animation pause during punctuation characters?
Hi! Thanks a ton! This works very nicely, but if I'm using a bool to toggle between the talking and non-talking animations, where should I put the I'm having some trouble checking where to hook up this.
Code: Select all
speakerAnimator.SetBool("Talking", false);
- Sun Nov 01, 2020 2:23 pm
- Forum: Dialogue System for Unity
- Topic: Talking animation pause during punctuation characters?
- Replies: 7
- Views: 286
Talking animation pause during punctuation characters?
Hello! Well, I've been searching about this topic and couldn't find anything, so apologies if it's already being asked. Pretty much the title says it all: The project I'm building won't be using VA, so it will be more focused on text. There is a generic "talk" animation set in the actor's ...
- Tue Aug 04, 2020 11:41 am
- Forum: Dialogue System for Unity
- Topic: SetDialoguePanel isn't working correctly?
- Replies: 5
- Views: 340
Re: SetDialoguePanel isn't working correctly?
Nice! Thank you so much Tony!
- Tue Aug 04, 2020 12:13 am
- Forum: Dialogue System for Unity
- Topic: SetDialoguePanel isn't working correctly?
- Replies: 5
- Views: 340
Re: SetDialoguePanel isn't working correctly?
Thank you so much Tony! Now I better understand when and how to use SetDialoguePanel() Say, if i wanted to hide the dialogue UI with that nice mecanim fade animations, do some waiting, and then show the dualogue UI like this: AnimatorTrigger(Hide,Dialogue Panel)@Message(Typed)->Message(Hidden); Dela...
- Mon Aug 03, 2020 7:00 pm
- Forum: Dialogue System for Unity
- Topic: SetDialoguePanel isn't working correctly?
- Replies: 5
- Views: 340
SetDialoguePanel isn't working correctly?
Well, after some tests I found a bug I think? I've set my Dialogue Manager's continue button mode as 'Always', and everytime I used the sequence command 'SetDialoguePanel' (to turn off and back on again) some UI elements remained disabled Disabled.PNG and the subtitle dialogue therefore remained bro...