Search found 7 matches

by AlvaroGode
Mon Nov 02, 2020 12:35 pm
Forum: Dialogue System for Unity
Topic: Talking animation pause during punctuation characters?
Replies: 7
Views: 286

Re: Talking animation pause during punctuation characters?

Yeah, you're right, that seems like a better approach. Thank you so much for your help! It's now working beautifully :D
by AlvaroGode
Sun Nov 01, 2020 11:05 pm
Forum: Dialogue System for Unity
Topic: Talking animation pause during punctuation characters?
Replies: 7
Views: 286

Re: Talking animation pause during punctuation characters?

Thank you so much Tony! This approach works really good. The only thing is that sometimes the bool doesn't seem to be set as false when the dialogue text finishes, so I just left the default sequence as required AnimatorBool(Talking,false,)@Message(Typed) so it could have a failsafe of some sort. Th...
by AlvaroGode
Sun Nov 01, 2020 7:35 pm
Forum: Dialogue System for Unity
Topic: Talking animation pause during punctuation characters?
Replies: 7
Views: 286

Re: Talking animation pause during punctuation characters?

Hi! Thanks a ton! This works very nicely, but if I'm using a bool to toggle between the talking and non-talking animations, where should I put the

Code: Select all

speakerAnimator.SetBool("Talking", false);
I'm having some trouble checking where to hook up this.
by AlvaroGode
Sun Nov 01, 2020 2:23 pm
Forum: Dialogue System for Unity
Topic: Talking animation pause during punctuation characters?
Replies: 7
Views: 286

Talking animation pause during punctuation characters?

Hello! Well, I've been searching about this topic and couldn't find anything, so apologies if it's already being asked. Pretty much the title says it all: The project I'm building won't be using VA, so it will be more focused on text. There is a generic "talk" animation set in the actor's ...
by AlvaroGode
Tue Aug 04, 2020 11:41 am
Forum: Dialogue System for Unity
Topic: SetDialoguePanel isn't working correctly?
Replies: 5
Views: 340

Re: SetDialoguePanel isn't working correctly?

Nice! Thank you so much Tony!
by AlvaroGode
Tue Aug 04, 2020 12:13 am
Forum: Dialogue System for Unity
Topic: SetDialoguePanel isn't working correctly?
Replies: 5
Views: 340

Re: SetDialoguePanel isn't working correctly?

Thank you so much Tony! Now I better understand when and how to use SetDialoguePanel() Say, if i wanted to hide the dialogue UI with that nice mecanim fade animations, do some waiting, and then show the dualogue UI like this: AnimatorTrigger(Hide,Dialogue Panel)@Message(Typed)->Message(Hidden); Dela...
by AlvaroGode
Mon Aug 03, 2020 7:00 pm
Forum: Dialogue System for Unity
Topic: SetDialoguePanel isn't working correctly?
Replies: 5
Views: 340

SetDialoguePanel isn't working correctly?

Well, after some tests I found a bug I think? I've set my Dialogue Manager's continue button mode as 'Always', and everytime I used the sequence command 'SetDialoguePanel' (to turn off and back on again) some UI elements remained disabled Disabled.PNG and the subtitle dialogue therefore remained bro...