Search found 19 matches
- Thu Aug 13, 2020 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Creating or duplicating new conversations dynamically in Textline
- Replies: 5
- Views: 631
Re: Creating or duplicating new conversations dynamically in Textline
Thanks Tony! How do you link a conversation to another? For example, if I link Conversation A to Conversation B (reusable), and then I have Conversation C another day linked also to Conversation B (reusable), would these be two separate conversations with different save files or would Conversation B...
- Thu Aug 13, 2020 4:56 pm
- Forum: Dialogue System for Unity
- Topic: Creating or duplicating new conversations dynamically in Textline
- Replies: 5
- Views: 631
Re: Creating or duplicating new conversations dynamically in Textline
Thanks Tony! I was thinking at run-time. The post you linked is super helpful!
If I re-used a conversation, is there a way to make it restart from the top or from a specific point in the conversation without resetting the other conversations? Thanks!
If I re-used a conversation, is there a way to make it restart from the top or from a specific point in the conversation without resetting the other conversations? Thanks!
- Thu Aug 13, 2020 1:45 pm
- Forum: Dialogue System for Unity
- Topic: Creating or duplicating new conversations dynamically in Textline
- Replies: 5
- Views: 631
Creating or duplicating new conversations dynamically in Textline
Hi! Is there a way to create new conversations or duplicate existing ones in the Lobby Textline demo? For example if I wanted the character to start a conversation with me every day at 8 am with the same script that branches differently based on what I answered. But it's a different conversation ins...
- Wed Aug 12, 2020 4:53 pm
- Forum: Dialogue System for Unity
- Topic: How to dynamically add new lines to resumed conversation in Lobby example
- Replies: 5
- Views: 466
Re: How to dynamically add new lines to resumed conversation in Lobby example
Thanks so much Tony that worked!
- Wed Aug 12, 2020 2:45 pm
- Forum: Dialogue System for Unity
- Topic: How to dynamically add new lines to resumed conversation in Lobby example
- Replies: 5
- Views: 466
Re: How to dynamically add new lines to resumed conversation in Lobby example
Thanks Tony! It works when I add a new DialogueEntry to the subtitle object. However, there seems to be issues when I resume the conversation and the game loads from save. I believe the subtitle need a DialogueEntry in order to be properly re-created when the conversation resumes. I wasn't sure how ...
- Wed Aug 12, 2020 12:23 am
- Forum: Dialogue System for Unity
- Topic: How to dynamically add new lines to resumed conversation in Lobby example
- Replies: 5
- Views: 466
How to dynamically add new lines to resumed conversation in Lobby example
Hi! I was wondering if it was possible to create new Conversations within the Lobby example or somehow make it possible to recognize that a player just entered the scene. I want it so that whenever the player returns to talk to someone (ex. Adam), Adam will say some variation of "Oh you're back...
- Thu Aug 06, 2020 8:16 pm
- Forum: Dialogue System for Unity
- Topic: Conversations not being saved in Textline Lobby demo
- Replies: 12
- Views: 908
Re: Conversations not being saved in Textline Lobby demo
Actually, I was able to figure it out! I also had to change the Lobby panel's save slot to 0. This fixed everything. Thanks!
- Thu Aug 06, 2020 7:50 pm
- Forum: Dialogue System for Unity
- Topic: Conversations not being saved in Textline Lobby demo
- Replies: 12
- Views: 908
Re: Conversations not being saved in Textline Lobby demo
Thanks Tony!
For some reason, unticking Load on Start makes it so that the system doesn't save anymore and when I hit play again in Unity it doesn't remember the old choices. I'm not sure if there's just a class missing or a wrong index somewhere in my settings.
For some reason, unticking Load on Start makes it so that the system doesn't save anymore and when I hit play again in Unity it doesn't remember the old choices. I'm not sure if there's just a class missing or a wrong index somewhere in my settings.
- Thu Aug 06, 2020 12:32 am
- Forum: Dialogue System for Unity
- Topic: Conversations not being saved in Textline Lobby demo
- Replies: 12
- Views: 908
Re: Conversations not being saved in Textline Lobby demo
Actually I figured it out -- I had to uncheck "Save Current Scene" and it goes to the Lobby screen! Everything saves and loads but I don't see the "Continue Game" button and I don't see the anything under the "Saved games" list even after having a saved game. Screen Sho...
- Thu Aug 06, 2020 12:00 am
- Forum: Dialogue System for Unity
- Topic: Conversations not being saved in Textline Lobby demo
- Replies: 12
- Views: 908
Re: Conversations not being saved in Textline Lobby demo
Thanks Tony! Changing the Save slot on the Auto Save + Checking the Load On Start box ended up working! Screen Shot 2020-08-05 at 8.58.21 PM.png However, as soon as I open the game this "Load on Start" setting causes the game too jump into the conversation scene that I left off at (but it ...