Search found 8 matches
- Sat Sep 26, 2020 9:10 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
Re: [SOLVED]Visual Studio issue
I gave up on this issue, but when it started showing up with Unity's packages I had to dig up a solution. For anyone else with this issue, it's a known bug in certain versions of Unity (though I can't recall which ones offhand). Upgrading to 2020, or, if for some reason, you need to stick with 2019 ...
- Thu Aug 13, 2020 11:02 pm
- Forum: Quest Machine
- Topic: I'm considering buying Quest Machine and Love/Hate but I'm not completely sold.
- Replies: 3
- Views: 392
Re: I'm considering buying Quest Machine and Love/Hate but I'm not completely sold.
You just report that a character committed a deed (e.g., using a built-in Lua function), and all Love/Hate characters who can witness the deed will judge it and update their emotion and relationship states. When characters run into each other, they can also "gossip" their memories of deed...
- Thu Aug 13, 2020 4:09 pm
- Forum: Quest Machine
- Topic: I'm considering buying Quest Machine and Love/Hate but I'm not completely sold.
- Replies: 3
- Views: 392
I'm considering buying Quest Machine and Love/Hate but I'm not completely sold.
Quest Machine seems like it would keep me from reinventing the wheel and Love/Hate (I mention it here because I don't want to do a separate post with just a name swap and I didn't see any boards that weren't product specific) seems useful since my game is heavily based around interpersonal relations...
- Tue Jul 28, 2020 10:13 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
Re: Visual Studio issue
The database will remain unaltered, but the runtime values should change. You won't see those changes in the Dialogue Editor, except in the Watches tab that becomes available in play mode. The database contains the static design-time data. All runtime changes exist in the Dialogue System's Lua envi...
- Tue Jul 28, 2020 9:07 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
Re: Visual Studio issue
I updated it after you asked about it. No change. I also noticed an issue. It's not giving me any compile errors, but functions that alter the database don't seem to work. When I followed your tutorial on linking C# functions I was able to replicate your GiveExperience and status check function (in ...
- Mon Jul 27, 2020 5:37 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
Re: Visual Studio issue
I'm afraid that didn't work, either. After testing it I went back and tried the steps from your first reply for good measure. I'm using Unity 2019.3.12f1 and there aren't any special characters in the file path. The name of the project is PnCTest and the path to it is "C:\Users\...\PnCTest"...
- Mon Jul 27, 2020 4:53 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
Re: Visual Studio issue
It didn't work. I checked every folder of the project and there are no .asmdef files in it. I deleted the .sln file and .vs and reopened it. It still threw a namespace error. Then I deleted the .sln, .vs, and .proj files. Still didn't work. I tried to manually add a reference in VS but instead of gi...
- Mon Jul 27, 2020 3:15 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Visual Studio issue
- Replies: 11
- Views: 1176
[SOLVED]Visual Studio issue
When I import Dialogue System into my project it works out of the box with no errors. In Visual Studio (2017 Community if it's relevant) when I want to add a Lua function it says it can't find the namespace PixelCrushers and any functions in the PixelCrushers.DialogueSystem, such as Lua.RegisterFunc...