That sums it up!
Thank You very much for making things clear.
Your help is much appreciated Sir.
Search found 42 matches
- Thu Nov 05, 2020 12:49 pm
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
- Thu Nov 05, 2020 8:30 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello Sir. The Auto Save Load component just saves and loads games. But if you use variables in the Dialogue Editor to keep track of where the conversation should be, then those variables will be included in saved games. See this post for a description of how you can use variables to jump back into ...
- Wed Nov 04, 2020 3:41 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello Sir. As suggested earlier, a remedy to avoid weird looping of camera/player animations, is to tune the Animator States and conditions manually. That definitely did solve the issue and now, there are no more weird states when conversation starts! That works like a charm! You could add a world s...
- Tue Nov 03, 2020 1:52 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello Sir. Add a Dialogue System Events component to the player. Configure its OnConversationStart() event to disable the Proximity Selector and the player controller, and to stop the player's animation. Configure OnConversationEnd() to re-enable the Proximity Selector and player controller. I have ...
- Mon Nov 02, 2020 2:09 pm
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello! Apologies for the trouble, and Noob Alert Ahead! So, as suggested earlier, I have been using Auto Save component for saving the states of conversation and player position. In the current workflow, I have "Dialogue System Trigger" and "Usable" components, on one of my NPC, ...
- Sun Nov 01, 2020 1:10 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Thank You very much for providing valuable suggestions!
I would surely try and implement what you suggested!
Would give an update, after I make changes as suggested!
I would surely try and implement what you suggested!
Would give an update, after I make changes as suggested!
- Sat Oct 31, 2020 12:34 pm
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Ok. So previously, I was using version 2.2.8 of Dialogue System. I re-imported the updated version (v2.2.12). Now, the console does report activities. Thank You very much! But I noticed a couple of things. My current workflow, involves fade in, showing an alert, and a waypoint pointing towards locat...
- Sat Oct 31, 2020 11:25 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello.
I did set unique keys, as suggested.
Please find the Auto Save Load Component's attributes below:
I did set unique keys, as suggested.
Please find the Auto Save Load Component's attributes below:
- Sat Oct 31, 2020 10:57 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Hello. I implemented what you suggested. Even checked Debug checkboxes on Save System and Playerprefs Saved Game Data Storer. But the Console window is NOT reporting anything at start or stop. There are no other errors or warnings, being portrayed in the console, at runtime. My entire workflow is fu...
- Sat Oct 31, 2020 3:57 am
- Forum: Dialogue System for Unity
- Topic: AutoSave conversation/conversation state, for Mobile build
- Replies: 20
- Views: 1285
Re: AutoSave conversation/conversation state, for Mobile build
Thank You very much! I would surely implement, what you suggested! Edit: I did add all those components on Dialogue System Manager, as I had no Save System for any other game object! Currently, I did test it inside editor, but that isn't working! Would I have to build for mobile, in order to actuall...