Search found 8 matches
- Wed Jul 29, 2020 2:37 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
My bad, that was that ! :o :) The conversation start trigger had two actions : One for HandleConversationStart() and one other for starting the dialogue. Yeah, I needed to copy the dialogue system trigger from the gameobject to the dialogue manager to access the component from the gameobject (that h...
- Wed Jul 29, 2020 1:56 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Thanks ! I have three dialogue system trigger, one OnUse that trigger the conversation. One on conversation start public void HandleConversationStart() { enabled = false; } One on conversation end public void HandleConversationEnd() { // Wait one frame to allow input to clear: StartCoroutine(EnableA...
- Wed Jul 29, 2020 11:07 am
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Hi, Thanks ! This is the trace. Capture dialogue.PNG PixelCrushers.DialogueSystem.DialogueSystemController:StartConversation(String, Transform, Transform, Int32) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:709) PixelCrushers.DialogueSystem.DialogueMa...
- Tue Jul 28, 2020 2:04 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Hi Tony !
With the same code, I have a warning "Another conversation is already active. Not Starting." in the start of the conversation in the same second.
I tried to make a coroutine to wait a little but that doesn't work.
With the same code, I have a warning "Another conversation is already active. Not Starting." in the start of the conversation in the same second.
I tried to make a coroutine to wait a little but that doesn't work.
- Mon Jul 27, 2020 1:34 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Wow, It was not working and then I changed the coroutine to wait one second and now It's working and the conversation don't repeat.
Thank you so much for taking the time to help !
Have a nice day !
Thank you so much for taking the time to help !
Have a nice day !
- Mon Jul 27, 2020 12:12 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Hi, Sorry but that doesn't work, it launch again. It should not launch again, one of my condition to trigger the dialog system is "dialogueManager.GetComponent<PixelCrushers.DialogueSystem.DialogueSystemController>().IsConversationActive == false" So I think it launch a little after the co...
- Sun Jul 26, 2020 12:01 pm
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
Re: The Dialogue system launch again with the OnUse trigger
Thank you for your answer ! I have only the lite version of invector so I don't have the trigger generic action component and I have only one scene as an exemple. Is there anything I can do to trigger a dialogue with a key with a proper exit ? Edit : Yes, If I change the button to launch the dialogu...
- Sun Jul 26, 2020 11:13 am
- Forum: Dialogue System for Unity
- Topic: The Dialogue system launch again with the OnUse trigger
- Replies: 15
- Views: 1352
The Dialogue system launch again with the OnUse trigger
Hi, Thank you for your awesome asset ! I have a problem with the dialogue system and the new input. I can trigger it and It works as intended but if I'm in collision with the gameobject and I close the dialog, the dialog will launch again and I don't know who I can resolve that. The dialogue trigger...