Search found 13 matches
- Tue Aug 16, 2022 3:26 pm
- Forum: Dialogue System for Unity
- Topic: Set player name during conversation
- Replies: 5
- Views: 856
Re: Set player name during conversation
It looks like my issue was with the Input System not being set up properly and not with the dialogue sequence, which I didn't catch because clicking the continue button was working. Thanks for the help!
- Tue Aug 16, 2022 2:17 am
- Forum: Dialogue System for Unity
- Topic: Set player name during conversation
- Replies: 5
- Views: 856
Re: Set player name during conversation
That's super helpful and likely would have been my next question! But I should have been more clear about my problem -- the conversation doesn't advance when I hit enter. Before I disabled the continue button, it would just use the default name. So I guess my actual question is how do I get the inpu...
- Mon Aug 15, 2022 6:04 pm
- Forum: Dialogue System for Unity
- Topic: Set player name during conversation
- Replies: 5
- Views: 856
Set player name during conversation
Hi! I'd like to allow the player to set their name during the first conversation of the game. I'm using the text input field from the basic UI prefab and this sequence: TextInput(Text Field UI,Name:,playerName);SetContinueMode(false) With this sequence and script in the following node: SetContinueMo...
- Sat Aug 08, 2020 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Response menu inverted
- Replies: 9
- Views: 1089
Re: Response menu inverted
The navigation looks correct but the input itself is inverted. I sent it over in an email just now.
- Fri Aug 07, 2020 9:58 pm
- Forum: Dialogue System for Unity
- Topic: Response menu inverted
- Replies: 9
- Views: 1089
Re: Response menu inverted
It's only the dialogue response menu. My other UI buttons work as expected.
- Fri Aug 07, 2020 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Response menu inverted
- Replies: 9
- Views: 1089
Response menu inverted
Hi, When I select buttons in the response menu with my gamepad or keyboard, the input is inverted (pressing up goes down, down goes up.) I am using the new Input System. Adding a processor to invert all input isn't really an option for me (unless there's a way I'm not aware of to do it in code and h...
- Thu Jul 30, 2020 2:33 pm
- Forum: Love/Hate
- Topic: Importing with Dialogue System
- Replies: 3
- Views: 1496
Re: Importing with Dialogue System
Unchecking the Common folder and Input Device Manager did the trick, thanks!
- Wed Jul 29, 2020 10:05 pm
- Forum: Love/Hate
- Topic: Importing with Dialogue System
- Replies: 3
- Views: 1496
Importing with Dialogue System
Hi! I had set up the Dialogue system in my project and finally got it working, then bought Love/Hate. But as soon as I imported Love/Hate, the dialogue system stopped receiving input from the input system :( It only worked with specifically defined keys in the DS components rather than using the inp...
- Mon Jul 27, 2020 12:01 am
- Forum: Dialogue System for Unity
- Topic: New input system - changing action map
- Replies: 9
- Views: 2401
Re: New input system - changing action map
Apparently one of my other scripts was interfering with the input; did everything you said and turned off that script and now it works just fine. Thanks!
- Sun Jul 26, 2020 6:26 pm
- Forum: Dialogue System for Unity
- Topic: New input system - changing action map
- Replies: 9
- Views: 2401
Re: New input system - changing action map
I'm trying to set up the gamepad so I can use the joystick to move up and down the menu options, and press A to select an option or advance the conversation.
The setting you just described seems to only work for me when I have a key selected from the dropdown.
The setting you just described seems to only work for me when I have a key selected from the dropdown.