Search found 13 matches

by fyperia
Tue Aug 16, 2022 3:26 pm
Forum: Dialogue System for Unity
Topic: Set player name during conversation
Replies: 5
Views: 856

Re: Set player name during conversation

It looks like my issue was with the Input System not being set up properly and not with the dialogue sequence, which I didn't catch because clicking the continue button was working. Thanks for the help!
by fyperia
Tue Aug 16, 2022 2:17 am
Forum: Dialogue System for Unity
Topic: Set player name during conversation
Replies: 5
Views: 856

Re: Set player name during conversation

That's super helpful and likely would have been my next question! But I should have been more clear about my problem -- the conversation doesn't advance when I hit enter. Before I disabled the continue button, it would just use the default name. So I guess my actual question is how do I get the inpu...
by fyperia
Mon Aug 15, 2022 6:04 pm
Forum: Dialogue System for Unity
Topic: Set player name during conversation
Replies: 5
Views: 856

Set player name during conversation

Hi! I'd like to allow the player to set their name during the first conversation of the game. I'm using the text input field from the basic UI prefab and this sequence: TextInput(Text Field UI,Name:,playerName);SetContinueMode(false) With this sequence and script in the following node: SetContinueMo...
by fyperia
Sat Aug 08, 2020 10:36 pm
Forum: Dialogue System for Unity
Topic: Response menu inverted
Replies: 9
Views: 1089

Re: Response menu inverted

The navigation looks correct but the input itself is inverted. I sent it over in an email just now.
by fyperia
Fri Aug 07, 2020 9:58 pm
Forum: Dialogue System for Unity
Topic: Response menu inverted
Replies: 9
Views: 1089

Re: Response menu inverted

It's only the dialogue response menu. My other UI buttons work as expected.
by fyperia
Fri Aug 07, 2020 3:42 pm
Forum: Dialogue System for Unity
Topic: Response menu inverted
Replies: 9
Views: 1089

Response menu inverted

Hi, When I select buttons in the response menu with my gamepad or keyboard, the input is inverted (pressing up goes down, down goes up.) I am using the new Input System. Adding a processor to invert all input isn't really an option for me (unless there's a way I'm not aware of to do it in code and h...
by fyperia
Thu Jul 30, 2020 2:33 pm
Forum: Love/Hate
Topic: Importing with Dialogue System
Replies: 3
Views: 1496

Re: Importing with Dialogue System

Unchecking the Common folder and Input Device Manager did the trick, thanks!
by fyperia
Wed Jul 29, 2020 10:05 pm
Forum: Love/Hate
Topic: Importing with Dialogue System
Replies: 3
Views: 1496

Importing with Dialogue System

Hi! I had set up the Dialogue system in my project and finally got it working, then bought Love/Hate. But as soon as I imported Love/Hate, the dialogue system stopped receiving input from the input system :( It only worked with specifically defined keys in the DS components rather than using the inp...
by fyperia
Mon Jul 27, 2020 12:01 am
Forum: Dialogue System for Unity
Topic: New input system - changing action map
Replies: 9
Views: 2401

Re: New input system - changing action map

Apparently one of my other scripts was interfering with the input; did everything you said and turned off that script and now it works just fine. Thanks!
by fyperia
Sun Jul 26, 2020 6:26 pm
Forum: Dialogue System for Unity
Topic: New input system - changing action map
Replies: 9
Views: 2401

Re: New input system - changing action map

I'm trying to set up the gamepad so I can use the joystick to move up and down the menu options, and press A to select an option or advance the conversation.

The setting you just described seems to only work for me when I have a key selected from the dropdown.