Search found 11 matches

by karakori
Mon Jul 27, 2020 7:52 pm
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

Another question for you Tony. I'm having an issue where I can skip through dialogue. I'm using the typewriter effect, a continue button and the standard UI continue button fast forward script. The continue button triggers when I press spacebar and it cancels the typewriter effect and displays the w...
by karakori
Mon Jul 27, 2020 9:33 am
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

I hadn't considered the TopDown Engine asset. While I'm trying to learn as much as possible on my own, it is also nice to be able to use an asset plugin (like DS) to get things up and running so I can get down to the meat of designing the game experience. Thanks for the tip on the trigger colliders ...
by karakori
Sun Jul 26, 2020 9:48 pm
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

I know I promised to stop asking questions but they just keep coming to me :p As I'm making a 2D top-down game, one challenge I face is getting the NPC to look at the player when interacting with them (and also making it so that the player can only interact with an object or NPC when facing them rat...
by karakori
Sun Jul 26, 2020 6:29 pm
Forum: Dialogue System for Unity
Topic: Adding sound effect to response menu
Replies: 24
Views: 5954

Re: Adding sound effect to response menu

Once again, thank you Tony!
by karakori
Sun Jul 26, 2020 2:54 pm
Forum: Dialogue System for Unity
Topic: Adding sound effect to response menu
Replies: 24
Views: 5954

Re: Adding sound effect to response menu

Hope it's okay to bump this, wasn't sure if I should create a new topic or not. Along similar lines, is it possible to add a sound effect when switching between response options? i.e. https://media.giphy.com/media/Y2hZkN1Smie56KwsE2/source.gif I didn't see a field for it on any of the response menu ...
by karakori
Sun Jul 26, 2020 9:42 am
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

Hi, Add an Audio Source to the Subtitle Text (i.e., the same GameObject as the typewriter effect) and adjust its settings. The typewriter effect will use this Audio Source instead of creating a new, default one. Assign your player GameObject to the Dialogue System Events component. Then the dropdow...
by karakori
Sat Jul 25, 2020 11:58 pm
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

And... a second question, then I should stop be annoying for a little while. I'm having trouble getting the player to freeze on conversation start. When I add a dialogue system events to my player and attach my player controller script, the dropdown in the function list doesn't populate. Maybe my pl...
by karakori
Sat Jul 25, 2020 9:58 pm
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

Sorry to be back so soon with another question :| I've added an audio file for my typewriter effect - is there a way to modify the pitch/volume of the sound, the way you can when you place the audio file as a game object in the hierarchy? I tried adding the audio file to the template prefab hierarch...
by karakori
Sat Jul 25, 2020 8:11 pm
Forum: Dialogue System for Unity
Topic: Quickest way to set up basic NES/SNES-style RPG dialogue?
Replies: 15
Views: 7122

Re: Quickest way to set up basic NES/SNES-style RPG dialogue?

Thank you very much Tony for your prompt and thorough response!