Search found 6 matches
- Sun Jan 17, 2021 11:39 pm
- Forum: Dialogue System for Unity
- Topic: Error only Lists entire database
- Replies: 9
- Views: 983
Re: Error only Lists entire database
Hi Tony, I believe I found the issue. After closing the conversation and debug logging the "Ending conversation" message the Dialogue System attempts to inform the participants and the Dialogue Manager. Informing participants is then exiting early due to a bool "isWarmingUp" on t...
- Mon Jan 11, 2021 12:19 am
- Forum: Dialogue System for Unity
- Topic: Error only Lists entire database
- Replies: 9
- Views: 983
Re: Error only Lists entire database
Hi Tony, Updating from 2.2.11 to 2.2.14 seems to have resolved the displayed Dialogue System error, but my event catching script attached to the Dialogue System Controller game object no longer seems to be receiving OnConversationEnd events (I am seeing OnConversationStart events) in the latest revi...
- Tue Jan 05, 2021 11:47 pm
- Forum: Dialogue System for Unity
- Topic: Error only Lists entire database
- Replies: 9
- Views: 983
Re: Error only Lists entire database
Hi Tony, I'm one of the programmers working on the project with Angel. At the end of sessions we store the save string from PersistentDataManager.GetSaveData along with other values from our state manager hash to file. At the start of sessions we load that string from file and pass it to PersistentD...
- Sat Jul 25, 2020 10:21 pm
- Forum: Dialogue System for Unity
- Topic: ApplySaveData Exception at Startup
- Replies: 5
- Views: 923
Re: ApplySaveData Exception at Startup
Thanks for the prompt response! Unfortunately it doesn't seem to delay the load long enough to prevent the exception.
Does DialogueManager.instance.isInitialized account for the initialization of additional databases loaded through the ExtraDatabases component triggered On Start?
Does DialogueManager.instance.isInitialized account for the initialization of additional databases loaded through the ExtraDatabases component triggered On Start?
- Sat Jul 25, 2020 12:23 pm
- Forum: Dialogue System for Unity
- Topic: ApplySaveData Exception at Startup
- Replies: 5
- Views: 923
Re: ApplySaveData Exception at Startup
Hi Tony, Sure. Here's what I hope are the relevant bits. PlayerProfile is a singleton pattern monobehavior and is called by some data-hungry systems at start-up as profileFlag contains entries for many of our player configurations and the load system is trying to feed all of our sub-systems (includi...
- Sat Jul 25, 2020 4:13 am
- Forum: Dialogue System for Unity
- Topic: ApplySaveData Exception at Startup
- Replies: 5
- Views: 923
ApplySaveData Exception at Startup
I'm loading a player save game at startup. This save includes a string entry that I'm trying to load into persistent data manager with its ApplySaveData method. Upon doing so I receive the following exception from Lua- "Cannot assign to a null value. Are you trying to assign to a nonexistent ta...