Search found 10 matches

by 3Gregg
Tue Sep 08, 2020 5:16 pm
Forum: Dialogue System for Unity
Topic: Version Control and Dialogue Database
Replies: 3
Views: 173

Re: Version Control and Dialogue Database

Ahhh I see that'd do it. Ok we'll add that to our best practices.

Thanks again Tony! You have a crazy fast response time :)
by 3Gregg
Tue Sep 08, 2020 4:23 pm
Forum: Dialogue System for Unity
Topic: Version Control and Dialogue Database
Replies: 3
Views: 173

Version Control and Dialogue Database

Hi, My team is running into an issue with our Dialogue Database and version control where when we swap between branches, the dialogue database doesn't update. We will make a change on one branch (e.g. add a conversation) and then when we swap to a branch without it, it will stay there. The opposite ...
by 3Gregg
Sat Jul 25, 2020 1:26 pm
Forum: Dialogue System for Unity
Topic: Issue with CinemachinePriority() Cut Command
Replies: 3
Views: 619

Re: Issue with CinemachinePriority() Cut Command

Ha, well now I feel dumb. That worked perfectly. Thank you!
by 3Gregg
Fri Jul 24, 2020 7:20 pm
Forum: Dialogue System for Unity
Topic: Issue with CinemachinePriority() Cut Command
Replies: 3
Views: 619

Issue with CinemachinePriority() Cut Command

Hi, I am having issues with the cut command regarding CinemachinePriority(). As you can see below, I have the sequence in there (camera, cut), but it's still blending between the two. Any idea why that might be? I saw there was an issue previously, but based on patch notes back in June it seems that...
by 3Gregg
Sun Jul 19, 2020 4:22 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Re: Timeline and Multiple Conversants

Ahh interesting. Thanks for the help! This plugin is amazing, thank you!
by 3Gregg
Sun Jul 19, 2020 3:33 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Re: Timeline and Multiple Conversants

Ok that and changing the position in the database -> actors area fixed the issue. Looks like that works now.

Thank you!
by 3Gregg
Sun Jul 19, 2020 2:53 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Re: Timeline and Multiple Conversants

Actually, when I change it to another character, that works fine. Do you see any reason why selecting the second option in the actors database would make the original speaker the speaker?
by 3Gregg
Sun Jul 19, 2020 2:40 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Re: Timeline and Multiple Conversants

Here is the dialogue entry that is being spoken by the news anchor and should be spoken by Aneya:
Snag_e8fbfb.png
Snag_e8fbfb.png (47.86 KiB) Viewed 421 times
Also, as an addendum, I printed the logs to the console from the Dialogue Manager and it is indeed the News Anchor that is speaking it, I can't figure out why.
by 3Gregg
Sun Jul 19, 2020 2:40 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Re: Timeline and Multiple Conversants

Thanks for the quick reply, Tony! I did do what you asked, but for some reason its only going back and forth between just two different characters. Here is my setup: I have the first gameobject that is speaking on the "start conversation" timeline, and then I have the "continue conver...
by 3Gregg
Sun Jul 19, 2020 2:06 pm
Forum: Dialogue System for Unity
Topic: Timeline and Multiple Conversants
Replies: 9
Views: 431

Timeline and Multiple Conversants

Hi, I am working on an intro scene to my game, and am trying to setup multiple different conversants. Unfortunately, it seems I can only add one "conversant" to the "start conversation" timeline object, which allows me to switch back and forth between two conversants, but I can't...