Ahhh I see that'd do it. Ok we'll add that to our best practices.
Thanks again Tony! You have a crazy fast response time
Search found 10 matches
- Tue Sep 08, 2020 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Version Control and Dialogue Database
- Replies: 3
- Views: 173
- Tue Sep 08, 2020 4:23 pm
- Forum: Dialogue System for Unity
- Topic: Version Control and Dialogue Database
- Replies: 3
- Views: 173
Version Control and Dialogue Database
Hi, My team is running into an issue with our Dialogue Database and version control where when we swap between branches, the dialogue database doesn't update. We will make a change on one branch (e.g. add a conversation) and then when we swap to a branch without it, it will stay there. The opposite ...
- Sat Jul 25, 2020 1:26 pm
- Forum: Dialogue System for Unity
- Topic: Issue with CinemachinePriority() Cut Command
- Replies: 3
- Views: 619
Re: Issue with CinemachinePriority() Cut Command
Ha, well now I feel dumb. That worked perfectly. Thank you!
- Fri Jul 24, 2020 7:20 pm
- Forum: Dialogue System for Unity
- Topic: Issue with CinemachinePriority() Cut Command
- Replies: 3
- Views: 619
Issue with CinemachinePriority() Cut Command
Hi, I am having issues with the cut command regarding CinemachinePriority(). As you can see below, I have the sequence in there (camera, cut), but it's still blending between the two. Any idea why that might be? I saw there was an issue previously, but based on patch notes back in June it seems that...
- Sun Jul 19, 2020 4:22 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Re: Timeline and Multiple Conversants
Ahh interesting. Thanks for the help! This plugin is amazing, thank you!
- Sun Jul 19, 2020 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Re: Timeline and Multiple Conversants
Ok that and changing the position in the database -> actors area fixed the issue. Looks like that works now.
Thank you!
Thank you!
- Sun Jul 19, 2020 2:53 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Re: Timeline and Multiple Conversants
Actually, when I change it to another character, that works fine. Do you see any reason why selecting the second option in the actors database would make the original speaker the speaker?
- Sun Jul 19, 2020 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Re: Timeline and Multiple Conversants
Here is the dialogue entry that is being spoken by the news anchor and should be spoken by Aneya:
Also, as an addendum, I printed the logs to the console from the Dialogue Manager and it is indeed the News Anchor that is speaking it, I can't figure out why.
Also, as an addendum, I printed the logs to the console from the Dialogue Manager and it is indeed the News Anchor that is speaking it, I can't figure out why.
- Sun Jul 19, 2020 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Re: Timeline and Multiple Conversants
Thanks for the quick reply, Tony! I did do what you asked, but for some reason its only going back and forth between just two different characters. Here is my setup: I have the first gameobject that is speaking on the "start conversation" timeline, and then I have the "continue conver...
- Sun Jul 19, 2020 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Timeline and Multiple Conversants
- Replies: 9
- Views: 431
Timeline and Multiple Conversants
Hi, I am working on an intro scene to my game, and am trying to setup multiple different conversants. Unfortunately, it seems I can only add one "conversant" to the "start conversation" timeline object, which allows me to switch back and forth between two conversants, but I can't...