Search found 8 matches

by Sharkbowl
Mon Aug 24, 2020 1:29 pm
Forum: Dialogue System for Unity
Topic: How to hide conversation UI & disable input (skip dialogue) in C#
Replies: 7
Views: 1449

Re: How to hide conversation UI & disable input (skip dialogue) in C#

Hi Tony,

I'm pretty happy with the way it's skipping at the moment (skipping to the next text). Thank you very much, this is now working and detecting both keyboard and joystick!

Many thanks,
SB :D
by Sharkbowl
Mon Aug 24, 2020 9:21 am
Forum: Dialogue System for Unity
Topic: How to hide conversation UI & disable input (skip dialogue) in C#
Replies: 7
Views: 1449

Re: How to hide conversation UI & disable input (skip dialogue) in C#

Hi Tony, I hope all is well, I'm trying to set up the skip button for both keyboard and joystick. However, what is happening is that one always seems to override the other. For instance, below is the code I'm using to trigger this. However, I notice that the joystick overrides the keyboard in this e...
by Sharkbowl
Sun Jul 26, 2020 10:46 am
Forum: Dialogue System for Unity
Topic: How to hide conversation UI & disable input (skip dialogue) in C#
Replies: 7
Views: 1449

Re: How to hide conversation UI & disable input (skip dialogue) in C#

Hi Tony,

Amazing! Thanks so much for the help. I've got it working exactly how I wanted. :D

Thanks,
SB :D
by Sharkbowl
Thu Jul 23, 2020 7:12 am
Forum: Dialogue System for Unity
Topic: How to hide conversation UI & disable input (skip dialogue) in C#
Replies: 7
Views: 1449

How to hide conversation UI & disable input (skip dialogue) in C#

Hi Pixel Crushers team, I hope all is well, I was wondering if there is a way to hide the conversation UI and disable any input such as the skip dialogue feature when pressing the ESC key using C#. I'm trying to achieve this when I pause the game, but couldn't find any methods for this in the Dialog...
by Sharkbowl
Fri Jul 17, 2020 2:35 pm
Forum: Dialogue System for Unity
Topic: A couple of questions before purchase
Replies: 6
Views: 363

Re: A couple of questions before purchase

I noticed that earlier today but thanks for the heads up! :D
by Sharkbowl
Fri Jul 17, 2020 2:26 pm
Forum: Dialogue System for Unity
Topic: A couple of questions before purchase
Replies: 6
Views: 363

Re: A couple of questions before purchase

Hi Tony,

That's great, thank you very much for clarifying all of my questions. I will now be purchasing the asset. :D

Hopefully have this all set up soon, once again thanks for the support!

SB
:D
by Sharkbowl
Fri Jul 17, 2020 1:28 pm
Forum: Dialogue System for Unity
Topic: A couple of questions before purchase
Replies: 6
Views: 363

Re: A couple of questions before purchase

Hi,

Thanks for getting back to me to quickly, that's amazing thank you for clarifying this. I tried it out in the trial demo and I've got it working! :D

One last thing I wanted to ask, how are we able to add audio to each specific dialogue entry?

Many thanks,
SB :)
by Sharkbowl
Fri Jul 17, 2020 12:24 pm
Forum: Dialogue System for Unity
Topic: A couple of questions before purchase
Replies: 6
Views: 363

A couple of questions before purchase

Firstly the asset looks amazing and I have tried out the trial and it works really smoothly. However, I have 2 questions before I purchase the asset. 1. Is it possible to trigger a conversation without the use of the "Use key" parameter in the Proximity Selector script? 2. What I am trying...