Hi Tony,
I'm pretty happy with the way it's skipping at the moment (skipping to the next text). Thank you very much, this is now working and detecting both keyboard and joystick!
Many thanks,
SB
Search found 8 matches
- Mon Aug 24, 2020 1:29 pm
- Forum: Dialogue System for Unity
- Topic: How to hide conversation UI & disable input (skip dialogue) in C#
- Replies: 7
- Views: 1449
- Mon Aug 24, 2020 9:21 am
- Forum: Dialogue System for Unity
- Topic: How to hide conversation UI & disable input (skip dialogue) in C#
- Replies: 7
- Views: 1449
Re: How to hide conversation UI & disable input (skip dialogue) in C#
Hi Tony, I hope all is well, I'm trying to set up the skip button for both keyboard and joystick. However, what is happening is that one always seems to override the other. For instance, below is the code I'm using to trigger this. However, I notice that the joystick overrides the keyboard in this e...
- Sun Jul 26, 2020 10:46 am
- Forum: Dialogue System for Unity
- Topic: How to hide conversation UI & disable input (skip dialogue) in C#
- Replies: 7
- Views: 1449
Re: How to hide conversation UI & disable input (skip dialogue) in C#
Hi Tony,
Amazing! Thanks so much for the help. I've got it working exactly how I wanted.
Thanks,
SB
Amazing! Thanks so much for the help. I've got it working exactly how I wanted.
Thanks,
SB
- Thu Jul 23, 2020 7:12 am
- Forum: Dialogue System for Unity
- Topic: How to hide conversation UI & disable input (skip dialogue) in C#
- Replies: 7
- Views: 1449
How to hide conversation UI & disable input (skip dialogue) in C#
Hi Pixel Crushers team, I hope all is well, I was wondering if there is a way to hide the conversation UI and disable any input such as the skip dialogue feature when pressing the ESC key using C#. I'm trying to achieve this when I pause the game, but couldn't find any methods for this in the Dialog...
- Fri Jul 17, 2020 2:35 pm
- Forum: Dialogue System for Unity
- Topic: A couple of questions before purchase
- Replies: 6
- Views: 363
Re: A couple of questions before purchase
I noticed that earlier today but thanks for the heads up!
- Fri Jul 17, 2020 2:26 pm
- Forum: Dialogue System for Unity
- Topic: A couple of questions before purchase
- Replies: 6
- Views: 363
Re: A couple of questions before purchase
Hi Tony,
That's great, thank you very much for clarifying all of my questions. I will now be purchasing the asset.
Hopefully have this all set up soon, once again thanks for the support!
SB
That's great, thank you very much for clarifying all of my questions. I will now be purchasing the asset.
Hopefully have this all set up soon, once again thanks for the support!
SB
- Fri Jul 17, 2020 1:28 pm
- Forum: Dialogue System for Unity
- Topic: A couple of questions before purchase
- Replies: 6
- Views: 363
Re: A couple of questions before purchase
Hi,
Thanks for getting back to me to quickly, that's amazing thank you for clarifying this. I tried it out in the trial demo and I've got it working!
One last thing I wanted to ask, how are we able to add audio to each specific dialogue entry?
Many thanks,
SB
Thanks for getting back to me to quickly, that's amazing thank you for clarifying this. I tried it out in the trial demo and I've got it working!
One last thing I wanted to ask, how are we able to add audio to each specific dialogue entry?
Many thanks,
SB
- Fri Jul 17, 2020 12:24 pm
- Forum: Dialogue System for Unity
- Topic: A couple of questions before purchase
- Replies: 6
- Views: 363
A couple of questions before purchase
Firstly the asset looks amazing and I have tried out the trial and it works really smoothly. However, I have 2 questions before I purchase the asset. 1. Is it possible to trigger a conversation without the use of the "Use key" parameter in the Proximity Selector script? 2. What I am trying...