Search found 33 matches
- Tue Feb 04, 2025 2:58 am
- Forum: Dialogue System for Unity
- Topic: Oogabooga and other local LLM's
- Replies: 7
- Views: 2395
Re: Oogabooga and other local LLM's
Very exciting :D I cannot wait to play with these features. Another question: Do you plan a OpenAI Vision API integration? I am seeing AI chatbots that have vision and can interpret their surroundings. Example: https://www.youtube.com/watch?v=oH-4uMNu-Pg at 55 seconds. I also found this snippet of u...
- Mon Feb 03, 2025 2:18 am
- Forum: Dialogue System for Unity
- Topic: Oogabooga and other local LLM's
- Replies: 7
- Views: 2395
Re: Oogabooga and other local LLM's
Credits go to you, haha. You gave the clue that was needed and built all the functionality in your asset in the first place. I only did some testing. :D I did not know you are working on an Ollama integration. Good to know. Do you have an estimate on when you are releasing that? Also, do you plan an...
- Sun Feb 02, 2025 3:05 am
- Forum: Dialogue System for Unity
- Topic: Oogabooga and other local LLM's
- Replies: 7
- Views: 2395
Re: Oogabooga and other local LLM's
Hi Tony, As your suggestion, I added a script to an empty gameobject in the scene. using UnityEngine; using PixelCrushers.DialogueSystem.OpenAIAddon; public class SetBaseURLOpenAI : MonoBehaviour { void Start() { OpenAI.BaseURL = "https://127.0.0.1:5000/"; } } I get the following error whe...
- Sat Feb 01, 2025 5:04 pm
- Forum: Dialogue System for Unity
- Topic: Oogabooga and other local LLM's
- Replies: 7
- Views: 2395
Oogabooga and other local LLM's
Hi there, I am using the Dialogue System Addon for OpenAI. It has been working great for me. I want to venture towards local LLM's though. I got Oogabooga (LLM platform) running locally. Koboldccp is also an option for a local LLM platorm. See https://www.youtube.com/watch?v=nsEzCNv6Xas for how I in...
- Sat Jul 15, 2023 5:39 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 1810
Re: 3D models and effects during dialogue
>>Inspect the Text Animator component and change Main Settings > Time Scale to Unscaled. That solves the problem, but also freezes my portrait render textures, which makes sense. To solve my problem of wanting the background to freeze during the conversation and letting the portrait render textures ...
- Fri Jul 14, 2023 8:11 pm
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 1810
Re: 3D models and effects during dialogue
Hi there, As for the good news, I got the 3d model portraits / render textures working. :D For the bad news, I got two problems. #1: I am using the text animator / feel integrations. When I tick the Dialogue System Trigger's Pause Game During Conversation checkbox, the text animator also halts. How ...
- Fri Jul 14, 2023 7:19 pm
- Forum: Dialogue System for Unity
- Topic: switching Dialogue UI during runtime
- Replies: 3
- Views: 917
Re: switching Dialogue UI during runtime
Hi Tony, Thank you for your detailed answer. Your second approach works for me and I understand the first approach too. >>If you want to change dialogue UIs in the middle of an active conversation, assign your UI to DialogueManager.conversationView.dialogueUI. Could you explain this a bit more? I mi...
- Fri Jul 14, 2023 6:41 pm
- Forum: Dialogue System for Unity
- Topic: switching Dialogue UI during runtime
- Replies: 3
- Views: 917
switching Dialogue UI during runtime
Let's say I want to switch from Dialogue UI (Dialogue Manager gameobject > Dialogue System Controller > Display Settings > Dialogue UI), from VN template to WRPG template, during runtime, because I want to use different UI settings/layouts for different conversations. Can this be done? Is it as simp...
- Sun Jul 09, 2023 11:34 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 1810
Re: 3D models and effects during dialogue
Hi Tony, Thank you for your very detailed answer like always. :D This will get me up and running in no time. You have saved me a lot of struggle. So, If I understand correctly, basically I am using a portrait camera and showing whatever is inside the frustum on a flat raw image that is inside the UI...
- Sun Jul 09, 2023 3:27 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 1810
3D models and effects during dialogue
Hi there, It has been a while. Greeting to you too, Tony, if you are here. I am trying to improve my dialogue with some nice visuals and effects. I am trying to accomplish something similar to this scene (starting at 13 minutes): https://youtu.be/2yHgtn1gP9Q?t=780 This boils down to the following el...