Search found 29 matches
- Sat Jul 15, 2023 5:39 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 950
Re: 3D models and effects during dialogue
>>Inspect the Text Animator component and change Main Settings > Time Scale to Unscaled. That solves the problem, but also freezes my portrait render textures, which makes sense. To solve my problem of wanting the background to freeze during the conversation and letting the portrait render textures ...
- Fri Jul 14, 2023 8:11 pm
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 950
Re: 3D models and effects during dialogue
Hi there, As for the good news, I got the 3d model portraits / render textures working. :D For the bad news, I got two problems. #1: I am using the text animator / feel integrations. When I tick the Dialogue System Trigger's Pause Game During Conversation checkbox, the text animator also halts. How ...
- Fri Jul 14, 2023 7:19 pm
- Forum: Dialogue System for Unity
- Topic: switching Dialogue UI during runtime
- Replies: 3
- Views: 511
Re: switching Dialogue UI during runtime
Hi Tony, Thank you for your detailed answer. Your second approach works for me and I understand the first approach too. >>If you want to change dialogue UIs in the middle of an active conversation, assign your UI to DialogueManager.conversationView.dialogueUI. Could you explain this a bit more? I mi...
- Fri Jul 14, 2023 6:41 pm
- Forum: Dialogue System for Unity
- Topic: switching Dialogue UI during runtime
- Replies: 3
- Views: 511
switching Dialogue UI during runtime
Let's say I want to switch from Dialogue UI (Dialogue Manager gameobject > Dialogue System Controller > Display Settings > Dialogue UI), from VN template to WRPG template, during runtime, because I want to use different UI settings/layouts for different conversations. Can this be done? Is it as simp...
- Sun Jul 09, 2023 11:34 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 950
Re: 3D models and effects during dialogue
Hi Tony, Thank you for your very detailed answer like always. :D This will get me up and running in no time. You have saved me a lot of struggle. So, If I understand correctly, basically I am using a portrait camera and showing whatever is inside the frustum on a flat raw image that is inside the UI...
- Sun Jul 09, 2023 3:27 am
- Forum: Dialogue System for Unity
- Topic: 3D models and effects during dialogue
- Replies: 7
- Views: 950
3D models and effects during dialogue
Hi there, It has been a while. Greeting to you too, Tony, if you are here. I am trying to improve my dialogue with some nice visuals and effects. I am trying to accomplish something similar to this scene (starting at 13 minutes): https://youtu.be/2yHgtn1gP9Q?t=780 This boils down to the following el...
- Fri Oct 21, 2022 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Invector demo scene and camera problems
- Replies: 10
- Views: 2409
Re: Invector demo scene and camera problems
Sorry, another question: How can I make the vActionText (Press A to talk to NPC) panel rotate so that it is always facing the camera straight instead of at an angle? See screenshot, you see the canvas is at an angle, but this can be very hard to see from certain angles. EDIT: Found it. Attach a V Lo...
- Fri Oct 21, 2022 1:07 pm
- Forum: Dialogue System for Unity
- Topic: Invector demo scene and camera problems
- Replies: 10
- Views: 2409
Re: Invector demo scene and camera problems
Hi Tony, Yep, that fixed it. Thank you once more! If anybody else has this problem: Only my Invector camera (which has the gameobject name MainCamera) is tagged MainCamera. My CloseUpDialogueCam is untagged and deactivated. The first dialogue line has the sequence SwitchCamera(CloseUpDialogueCam); {...
- Fri Oct 21, 2022 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Invector demo scene and camera problems
- Replies: 10
- Views: 2409
Re: Invector demo scene and camera problems
One question though: How do I switch to the alternative camera? I put in an extra cam in the scene, gave it the MainCamera tag, put it in the Sequencer Camera slot on the Dialogue System Controller (under Camera & Cutscene Settings). But I do not know how to activate it during the conversation.....
- Fri Oct 21, 2022 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Invector demo scene and camera problems
- Replies: 10
- Views: 2409
Re: Invector demo scene and camera problems
Hi Tony,
You never cease to amaze me. I see that InvectorPlayerUtility.cs contains a lot of the parameters I am looking for. Your patch and its logic makes it easy for me to implement my ideas.
You never cease to amaze me. I see that InvectorPlayerUtility.cs contains a lot of the parameters I am looking for. Your patch and its logic makes it easy for me to implement my ideas.