Search found 7 matches
- Wed Jul 22, 2020 8:46 am
- Forum: Dialogue System for Unity
- Topic: Skip pause between dialogue nodes
- Replies: 3
- Views: 642
Re: Skip pause between dialogue nodes
Found a problem with this, or at least with the WRPG UI. It has nothing to really do with your Dialogue System, and is a limit with unity. It being the 65000 vertices limit on meshes. Reason for this being that since the history of all the text piles up and each character has many vertices which mak...
- Tue Jul 21, 2020 5:29 pm
- Forum: Dialogue System for Unity
- Topic: Quick Reference Entry Actor
- Replies: 5
- Views: 493
Re: Quick Reference Entry Actor
Actually, now that I mentioned it, I tried the [him], [he] thing to make it change to be appropriate for the gender speaking. And I assigned a new field to the actors called Gender. However, how can I get the Actor associated with subtitle.speakerInfo to find the Gender field? I noticed I can get th...
- Tue Jul 21, 2020 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Quick Reference Entry Actor
- Replies: 5
- Views: 493
Re: Quick Reference Entry Actor
Wow thanks. I was going to actually ask how to make a new tag as well when I posted this, but I thought it would be much harder than a couple lines of code which is why I went the whole variable route. Real helpful. This especially can help when I want to reference their gender with he/she, him/her,...
- Tue Jul 21, 2020 9:35 am
- Forum: Dialogue System for Unity
- Topic: Quick Reference Entry Actor
- Replies: 5
- Views: 493
Quick Reference Entry Actor
So I have it so more than two characters talk in each conversation and would like to know how to have them say something as simple as "I am NAME". I know about the [var=Actor] markup tag, however that seems to only use the conversation actor and not the actor who is currently speaking in t...
- Sun Jul 19, 2020 7:44 pm
- Forum: Dialogue System for Unity
- Topic: Skip pause between dialogue nodes
- Replies: 3
- Views: 642
Skip pause between dialogue nodes
This is a two part question. First off, I was wondering how to skip the wait between displaying the next part of the conversation. I'm making a text adventure game and I am using the WRPG template for my dialogue, which shows all previous dialogue. I know I can just group all the dialogue into a sin...
- Wed Jul 15, 2020 10:29 pm
- Forum: Dialogue System for Unity
- Topic: Setting actors display name to a variable.
- Replies: 3
- Views: 995
Re: Setting actors display name to a variable.
Alright, I got that working. But, in the dialogue text if I try using [var=Actor] it uses the old display name. I assume that it is just pulling that out of the cached data. I can do [lua( Actor["Player"].Display_Name )] to make it display the new updated name, but that is kind of annoying...
- Wed Jul 15, 2020 8:36 pm
- Forum: Dialogue System for Unity
- Topic: Setting actors display name to a variable.
- Replies: 3
- Views: 995
Setting actors display name to a variable.
I want to change an actors display name after he writes it in a text field. I know how to set a variable with a text field by entering in the dialogue text: [var=?playerName] And I saw on an old post that you can change the display name in the Script with: Actor["Player"].Display_Name = &q...