Search found 22 matches
- Fri Mar 26, 2021 8:28 am
- Forum: Dialogue System for Unity
- Topic: Database asset warning error in Unity 2020.3.1
- Replies: 1
- Views: 1163
Database asset warning error in Unity 2020.3.1
I have just updated my project to Unity 2020.3.1 and I am now getting the following warning message when I save a scene in the Unity editor: Importer(NativeFormatImporter) generated inconsistent result for asset(guid:cbb3e97caa5f9204bab7b64cce4e4576) "Assets/_AA_SYNTY DIALOGUE DATA/Synty Hero D...
- Sun Dec 27, 2020 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Load Save with fade out/fade in.
- Replies: 7
- Views: 752
Re: Load Save with fade out/fade in.
In case someone else tries this, I found it important to leave the "Pause During Transition" box UNchecked on the Standard Scene Transition Manager. In my case leaving it checked meant the LoadFromSlot function didn't complete - so no game was loaded. With the box unchecked it all worked a...
- Tue Dec 22, 2020 1:50 am
- Forum: Dialogue System for Unity
- Topic: Load Save with fade out/fade in.
- Replies: 7
- Views: 752
Re: Load Save with fade out/fade in.
Does your Dialogue Manager GameObject have the SaveSystem component, too? You're not doing anything to destroy the Dialogue Manager when the scene unloads, are you? Have you changed the animations or animator controller on the SceneFaderCanvas? Yes, the Dialogue Manager has the SaveSystem component...
- Mon Dec 21, 2020 9:35 pm
- Forum: Dialogue System for Unity
- Topic: Load Save with fade out/fade in.
- Replies: 7
- Views: 752
Re: Load Save with fade out/fade in.
Thank you, I've done all that and it sort of works. It fades OUT nicely but it doesn't fade IN the new scene or the loaded save. Ive set the SceneFaderCanvas as a child of Dialogue Manager and that looks okay. Obviously I'm doing something wrong. But what? I'll attach a screenshot of my setup in cas...
- Mon Dec 21, 2020 4:21 am
- Forum: Dialogue System for Unity
- Topic: Where to begin?
- Replies: 23
- Views: 2824
Re: Where to begin?
I'm no expert but I was looking for something like that a while ago and found this Dialogue System tutorial. https://www.youtube.com/watch?v=jC451ATbwfE&list=PLwJBdHXwa-RoOVOj_BjpdmFbXGV245VQb&index=7&t=280s In the video description is a download link for the project assets used in the t...
- Sun Dec 20, 2020 10:37 pm
- Forum: Dialogue System for Unity
- Topic: Load Save with fade out/fade in.
- Replies: 7
- Views: 752
Load Save with fade out/fade in.
I'm having a stab at making my own menu. I've got "New Game" button sorted with a fade out and fade in. It works fine. I've also got the "Quit" button sorted too. ( I'm just using "On Click ()" events for everything, I'm useless at coding). My difficulty is with my &quo...
- Thu Dec 17, 2020 3:28 pm
- Forum: Dialogue System for Unity
- Topic: Mouse reappears in Unity Build
- Replies: 5
- Views: 452
Re: Mouse reappears in Unity Build
Yes, I'm fairly sure it's something in the Invector code or something strange is starting to happen with the Unity Input system. I know Unity are now offering a new input system in the package manager but I haven't tried it yet. I did try a build with all reference to DS in the Hierarchy deactivated...
- Wed Dec 16, 2020 11:49 pm
- Forum: Dialogue System for Unity
- Topic: Mouse reappears in Unity Build
- Replies: 5
- Views: 452
Re: Mouse reappears in Unity Build
Thank you for your advice. I eventually realised after a lot of testing that I had gone overboard with my show/lock/cursor methods. I had the Dialogue Events component on 3 characters all with the same events added. I got rid of all them and just left the DS TestMenu "Pause While Open" and...
- Mon Dec 14, 2020 4:09 pm
- Forum: Dialogue System for Unity
- Topic: Mouse reappears in Unity Build
- Replies: 5
- Views: 452
Mouse reappears in Unity Build
I am using DS plus Invector in Unity 2019.4.16. You were able to help me before with a mouse problem (see: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=3902 ) Everything you suggested worked really well and I am grateful. However, I had one small test to make and that was to make a bu...
- Tue Dec 08, 2020 11:55 pm
- Forum: Dialogue System for Unity
- Topic: Invector/Dialogue System mouse conflict?
- Replies: 8
- Views: 1736
Re: Invector/Dialogue System mouse conflict?
Wow! Thank you so much. I did all that you said and then dragged my new save script into the Dialogue Manager. With the events you suggested set on conversation end everything worked perfectly. For the first time I was able to play through my project level without errors.
You really are the best.
You really are the best.