Search found 3 matches
- Wed Mar 24, 2021 9:22 am
- Forum: Dialogue System for Unity
- Topic: Use "On Execute" AFTER conversation ends.
- Replies: 1
- Views: 128
Use "On Execute" AFTER conversation ends.
Hi, I wanted to find if anyone is having the same problem as me but I couldn't find any. I know there is "on conversation start/end" Trigger, but what I'm trying to achieve is to start my playmaker FSM when a curtain conversation ends. Therefore, I am using On Execute instead. For example,...
- Sun Jul 12, 2020 9:30 am
- Forum: Dialogue System for Unity
- Topic: Scene Event AFTER conversation is done.
- Replies: 3
- Views: 627
Re: Scene Event AFTER conversation is done.
Thanks! It works!
I have one more question.
I'm trying to put dialogue trigger object (with box collider) in my custom layer but it seems player doesn't interact with it if the layer is not in default. What should I do? Sorry if this was in the manual. I guess I'm not good at finding info.
I have one more question.
I'm trying to put dialogue trigger object (with box collider) in my custom layer but it seems player doesn't interact with it if the layer is not in default. What should I do? Sorry if this was in the manual. I guess I'm not good at finding info.
- Sat Jul 11, 2020 10:11 am
- Forum: Dialogue System for Unity
- Topic: Scene Event AFTER conversation is done.
- Replies: 3
- Views: 627
Scene Event AFTER conversation is done.
Hi, I’ve watched the official scene event tutorial but somehow mine calls the scene event during the conversation and NOT after. What I want is activate/call my own scripts AFTER I Finish/END the entire conversation (like after I end and close the UI!) I think the only difference between mine and th...