Search found 13 matches
- Tue Aug 04, 2020 1:36 pm
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Re: Can´t select player´s dialogue option
Yes, it works in the demo. I played around a bit, to make sure that the settings are the same. For some reason however, it all worked again when I added a Graphic Raycast to the "Basic Standard Dialogue UI" Prefab. There was already one on the Dialogue Manager Prefab Canvas, I´m not sure w...
- Tue Aug 04, 2020 12:38 pm
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Re: Can´t select player´s dialogue option
The same also applies to the demo scene - I also enable the cursor there and it can click normaly on all the buttons.
Just for some reason not during conversations.
Just for some reason not during conversations.
- Tue Aug 04, 2020 12:36 pm
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Re: Can´t select player´s dialogue option
The mouse works fine when I open Invectors inventory - there I can use it to equip items.
I enable the mouse/cursor only when the player opens their inventory or when a conversation starts.
I enable the mouse/cursor only when the player opens their inventory or when a conversation starts.
- Tue Aug 04, 2020 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Re: Can´t select player´s dialogue option
Yes, I´m using Invector. Just tested it, but it didn´t change. I don´t know if it helps, but when I press the dialogue option, the bg color changes (as if I pressed it). It´s as if the button is being pressed down, but the "message" isn´t sent out to go on to the next part of the convo - h...
- Tue Aug 04, 2020 11:58 am
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Re: Can´t select player´s dialogue option
Hello Tony, I have an UI element (black screen for fade in and out transitions for timeline), but it´s disabled during normal gameplay. Would it still block it in that case? The Canvas´s Graphic Raycaster is enabled. What I noticed in the EventSystem however, is that once I start a conversation, the...
- Tue Aug 04, 2020 8:50 am
- Forum: Dialogue System for Unity
- Topic: Can´t select player´s dialogue option
- Replies: 9
- Views: 1410
Can´t select player´s dialogue option
Hey peeps, I don´t know what happened, but I wanted to place my player in a new scene. I did everything the same way in the previous scene regarding NPC setup + dialogue. But now when I start a conversation, the dialogues option for the player show and the cursor as well. But when I click on either ...
- Tue Jul 14, 2020 5:08 am
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Panel suddenly changed position
- Replies: 4
- Views: 377
Re: NPC Subtitle Panel suddenly changed position
Hi Tony, Thank you for your detailed response! It worked! I checked the conversation again and it turns out that I forgot to assign the NPC as the main actor and player as conversant at "Start": https://i.ibb.co/HFj38wh/problem2.jpg Now the NPC lines show up again at the top! Thanks for yo...
- Mon Jul 13, 2020 11:22 am
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Panel suddenly changed position
- Replies: 4
- Views: 377
Re: NPC Subtitle Panel suddenly changed position
Update: I checked it out some more, and for some weird reason the NPCS lines are shown in the "PC Subtitle Panel" instead of the "NPC Subtitle Panel" - I assume the system thinks the NPC is the player. Still don´t know what caused it to switch though or how to turn it back, so th...
- Mon Jul 13, 2020 10:54 am
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Panel suddenly changed position
- Replies: 4
- Views: 377
NPC Subtitle Panel suddenly changed position
Hey everyone, I´m using the Basic Standard Dialogue UI for the Dialogue Manager. Everything was working fine, when suddenly the NPC Subtitle Panel switched its position from the top of the screen to the bottom of the screen (see image). https://i.ibb.co/jvxkTRm/problem.jpg I thought it might be beca...
- Mon Jul 13, 2020 4:42 am
- Forum: Dialogue System for Unity
- Topic: NPCS starting lines don´t change via conditions
- Replies: 4
- Views: 236
Re: NPCS starting lines don´t change via conditions
Hi Tony, for some reason the bools work now, after I restarted unity (I´m not sure what happened). The first conversation line had "Variable["Talked"] == false" and the other "Variable["Talked"] == true". At the end of the first conversation, the players respo...