Search found 4 matches
- Mon Dec 12, 2022 6:18 pm
- Forum: Dialogue System for Unity
- Topic: "Quest '[name]' doesn't exist. Can't set quest state to active"
- Replies: 1
- Views: 137
"Quest '[name]' doesn't exist. Can't set quest state to active"
Hello! I've been attempting to change the state of a quest via C# script using the following code. QuestLog.SetQuestState("A", QuestState.Active); However, I noticed I was repeatedly getting this console message... error1.png ...despite the fact that "A" is a quest that exists in...
- Wed Nov 09, 2022 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Best Solution For One-Off Actors?
- Replies: 4
- Views: 241
Re: Best Solution For One-Off Actors?
Sorry for the double post! This solution works if I create brand new conversations - for some reason it wasn't working with conversations I'd previously made. Thank you again for your help!
- Wed Nov 09, 2022 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Best Solution For One-Off Actors?
- Replies: 4
- Views: 241
Re: Best Solution For One-Off Actors?
Hi Tony, thanks for the response! I created the placeholder actor in the database, added the Dialogue Actor component to the GameObject and changed the name in the text field. Unfortunately, the name still shows up as "Interactable Object" when the conversation is triggered.
- Fri Nov 04, 2022 11:59 am
- Forum: Dialogue System for Unity
- Topic: Best Solution For One-Off Actors?
- Replies: 4
- Views: 241
Best Solution For One-Off Actors?
Hey Everyone! The project I'm currently working on is a point-and-click style mystery game. Each scene has a variety of objects the player can interact with. As a result, I have a lot of one-off "Actors" for each item. This works well enough for now, but doesn't feel very graceful long-ter...