Hi Tony,
This works perfectly, thanks very much!
Search found 9 matches
- Sun Sep 27, 2020 9:27 pm
- Forum: Dialogue System for Unity
- Topic: How to set a portrait at runtime?
- Replies: 3
- Views: 365
- Sun Sep 27, 2020 7:50 pm
- Forum: Dialogue System for Unity
- Topic: How to set a portrait at runtime?
- Replies: 3
- Views: 365
How to set a portrait at runtime?
Hi, I currently am in a position where I have several selectable characters at the start of my game, and of course each one has a different portrait. I am using an actor, "Player" and currently setting the name like this: DialogueLua.SetActorField("Player", "Display Name&quo...
- Fri Jul 03, 2020 8:40 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
It's okay, I'm curious but not that curious. :p
Thanks for all your help Toni, I really appreciate you supporting your packages well!
Thanks for all your help Toni, I really appreciate you supporting your packages well!
- Fri Jul 03, 2020 5:19 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
Hi, I think I got to the root of the problem, though I wish I was sure why it was happening. Here's what was going on. When I talked to an NPC, it would trigger a Dialogue System Trigger event. The Dialogue system trigger on the NPC had the "Pause game during conversation" box ticked. When...
- Wed Jul 01, 2020 12:35 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
Hi, Yeah, I would actually be interested in it working this way: Use a lua command in the dialog entry to fire a deed. (i.e: ReportDeed("Player", "Fedora Joe", "BoughtDrink") in the conditions field). The target responding to the deed has a class that implements IWitnes...
- Sun Jun 28, 2020 1:16 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
Thanks for the reply. I've been able to get it functioning, but I had to control the times manually in the event. This is how it works for anyone who might see this later. The GameTime_PixelCrushers is just the Love/Hate GameTime class, I just changed it in my code because I already have a GameTime ...
- Sat Jun 27, 2020 9:39 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
The NPC has a Dialogue System Trigger component, where I have checked the "Pause Game During Conversation" box. https://imgur.com/eyrHPlM.jpg The "Other Settings" time scale is realtime. https://imgur.com/53lPEZZ.jpg I suspect that the issue isn't with dialogue, but with love/hat...
- Sat Jun 27, 2020 7:36 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Re: Love/Hate + Dialog stays paused after reporting a deed twice
I am using the most up to date versionof both, 2.2.7 for dialog.
- Sat Jun 27, 2020 6:24 pm
- Forum: Love/Hate
- Topic: Love/Hate + Dialog stays paused after reporting a deed twice
- Replies: 12
- Views: 3852
Love/Hate + Dialog stays paused after reporting a deed twice
I am using Love/Hate and Dialog System. My dialog system is set to pause time while conversing. My NPC has a reaction animation set up in the same way as in the Love/Hate example scene. Essentially, you can buy him a drink by talking to a bartender, that deed should trigger a happy animation. public...