Search found 81 matches
- Tue Apr 12, 2022 1:37 pm
- Forum: Dialogue System for Unity
- Topic: ArgumentException: method arguments are incompatible
- Replies: 5
- Views: 751
Re: ArgumentException: method arguments are incompatible
I've encountered another issue though, somewhat related - I am triyng to use that OnConversationEnd event, but it is calling it on the first frame of the last line of the conversation, rather than when the dialogue actually finishes - this means our dialogue camera system and character controller lo...
- Tue Apr 12, 2022 11:42 am
- Forum: Dialogue System for Unity
- Topic: ArgumentException: method arguments are incompatible
- Replies: 5
- Views: 751
Re: ArgumentException: method arguments are incompatible
You were right! There was an empty event there. Removing it fixed everything.
- Fri Apr 08, 2022 5:28 pm
- Forum: Dialogue System for Unity
- Topic: ArgumentException: method arguments are incompatible
- Replies: 5
- Views: 751
ArgumentException: method arguments are incompatible
The NPCs were set to OnUse, and the Player was set to Selector with the mouse, which doesn't make sense for our center-locked third person character. Ideally the player would get the interact message when entering a trigger on the character, and the conversation would start when the player hit the i...
- Mon Feb 28, 2022 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator cutscenes no longer play during conversations
- Replies: 4
- Views: 272
Re: Adventure Creator cutscenes no longer play during conversations
Will email, thanks!
The cut scene works in the example project. I also tried adding my own camera move cut scene explicitly and it worked just fine - so it's gotta be something with our set up or database - it happens in all of our scenes.
The cut scene works in the example project. I also tried adding my own camera move cut scene explicitly and it worked just fine - so it's gotta be something with our set up or database - it happens in all of our scenes.
- Sat Feb 26, 2022 6:33 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator cutscenes no longer play during conversations
- Replies: 4
- Views: 272
Re: Adventure Creator cutscenes no longer play during conversations
No AC update between the working and non-working commits. (Unfortunately a team member made a bunch of changes before we caught so we can't just roll back.) I'll ask in the AC forums as well. It's not paused... we're using a MoveTo() command during the same conversation and that's executing just fin...
- Sat Feb 26, 2022 11:47 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator cutscenes no longer play during conversations
- Replies: 4
- Views: 272
Adventure Creator cutscenes no longer play during conversations
We have many conversations with are using the AC() sequence command to execute adventure creator cutscenes during conversations. Last night they suddenly stopped working, now all of the cut scenes play once the conversation has finished instead of during it. Is there a switch someone on our team may...
- Fri Jan 14, 2022 11:10 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Save doesn't save conversation state
- Replies: 3
- Views: 748
Re: Adventure Creator Save doesn't save conversation state
This worked! thank you!
- Wed Jan 12, 2022 4:58 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator Save doesn't save conversation state
- Replies: 3
- Views: 748
Adventure Creator Save doesn't save conversation state
Hi! I've checked this forum post https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=1310 and the adventure creator and the adventure creator manual, and checked out how things are set up in the third party adventure creator demo, but no luck. I might be confused since the names of some of t...
- Wed Jan 12, 2022 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Disable continue button while Adventure Creator is paused
- Replies: 5
- Views: 733
Re: Disable continue button while Adventure Creator is paused
This fixed everything up, thanks!
- Sat Jan 08, 2022 2:27 pm
- Forum: Dialogue System for Unity
- Topic: Disable continue button while Adventure Creator is paused
- Replies: 5
- Views: 733
Re: Disable continue button while Adventure Creator is paused
This worked great! However we also have space and enter trigger dialogue progression, so we need to disable that as well. Is there a function in dialogue system we can call to disable listening for input or something similar that we can activate and deactivate from AC's pause events?