Search found 78 matches

by gblekkenhorst
Mon Aug 29, 2022 7:27 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

I'm trying to design a workflow for using Yarn import - I have hub passages that check variables to see which options should be displayed. I want some choices to only be displayed if a certain variable is true. -> Naomi: My mom's friend George John found me this car, but it's kind of in rough shape?...
by gblekkenhorst
Mon Aug 15, 2022 12:51 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

Amazing! I should know this, I've been using Yarn spinner and twine for ages.
by gblekkenhorst
Mon Aug 15, 2022 12:06 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

I reimported it, and now it is showing no errors. I think I rejected updating the line endings last time, that was probably causing the errors. Sorry! It works great. Another question - is there a way that currently exists to use a command in yarn to set the 'links to' another conversation? The yarn...
by gblekkenhorst
Sun Aug 14, 2022 5:05 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Yarn 1.2.7

I have read that the system currently only works with Yarn spinner 1.2.7 - is there a link to this unity package? The YarnSpinner releases page jumps from 1.2.6 to 2.0. 1.2.6 throws errors for me. Thanks!
by gblekkenhorst
Tue Aug 09, 2022 5:47 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Not Working on first dialogue panel
Replies: 5
Views: 801

Re: SetContinueMode Not Working on first dialogue panel

Will do!

They all have their own separate continue buttons.
by gblekkenhorst
Mon Aug 08, 2022 4:21 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Not Working on first dialogue panel
Replies: 5
Views: 801

Re: SetContinueMode Not Working on first dialogue panel

So, we have a lot of NPCs that use the standard NPC subtitle panel, and then a few special NPCs that use custom dialogue panels. We assign them using the Dialogue Actor script. SetContinueMode and Continue are working as they should, but only the second time a certain panel is called. The continue b...
by gblekkenhorst
Tue Jul 26, 2022 6:26 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode Not Working on first dialogue panel
Replies: 5
Views: 801

SetContinueMode Not Working on first dialogue panel

I'm using the following to prevent the player from skipping a certain dialogue until an animation is finished. SetContinueMode(false); required SetContinueMode(true)@5; Continue()@5 However, it doesn't work the first time a custom dialogue panel is up. For example: NPC1 - Doesn't work NPC2 - Doesn't...
by gblekkenhorst
Mon Jun 13, 2022 5:54 pm
Forum: Dialogue System for Unity
Topic: Click on quest to open instead of hover
Replies: 10
Views: 1870

Re: Click on quest to open instead of hover

Upgraded, got the checkbox, worked perfectly! Thanks!
by gblekkenhorst
Thu Jun 09, 2022 1:31 pm
Forum: Dialogue System for Unity
Topic: Click on quest to open instead of hover
Replies: 10
Views: 1870

Re: Click on quest to open instead of hover

Awesome! I'll check it's there before I update.
by gblekkenhorst
Tue Jun 07, 2022 12:46 pm
Forum: Dialogue System for Unity
Topic: Click on quest to open instead of hover
Replies: 10
Views: 1870

Re: Click on quest to open instead of hover

I can't find Deselect Quest On Second Click - I'm using 2.2.17, will I need to update?

I can't set selectedQuest as it's protected. Is there a function to access to change this, or should I write one?

(Sorry for coming back to this so much later, I had to prioritize other things in the meantime)