Search found 78 matches

by gblekkenhorst
Fri Jun 30, 2023 1:09 pm
Forum: Dialogue System for Unity
Topic: Custom New Input System control map
Replies: 5
Views: 1311

Custom New Input System control map

I am having trouble with the new input system. My game already has an inputactions file I would like to also use for dialogue system, but I must be missing a step because my script is throwing errors. My file has an action map called UI with UI inputs. (It's messy right now.) Screenshot 2023-06-30 1...
by gblekkenhorst
Thu Jun 01, 2023 1:01 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

Awesome, thanks!
by gblekkenhorst
Thu Jun 01, 2023 10:15 am
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

One project is Yarn 1, not a good idea to update at this point. The other project is currently Yarn 1 but could be updated - i tried to update to 2 earlier but it caused a big cascade of errors and I reverted. So long as the Yarn 1 and Yarn 2 imports don't overwrite each other and I can update to Ya...
by gblekkenhorst
Wed May 31, 2023 5:59 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

Hi there, has there been any update on this? I'm getting deeper into the second project and reassigning all of the yarn import variables is a drag switching between projects a few times a week.

Thanks!
by gblekkenhorst
Mon Mar 13, 2023 4:04 pm
Forum: Dialogue System for Unity
Topic: input button is inconsistant
Replies: 9
Views: 849

Re: input button is inconsistant

All my debug logs are just testing to see how lag is effecting the input, I don't actually need any of those calls. I just wanted to test why dialogue system is missing input when the rest of the game mechanics don't. so far as I can tell, it's just the continue button and the proximity selector. Ev...
by gblekkenhorst
Sat Mar 11, 2023 5:24 pm
Forum: Dialogue System for Unity
Topic: input button is inconsistant
Replies: 9
Views: 849

Re: input button is inconsistant

It's come up again, my client is feeling it and I've done a bunch of testing, including running the build on another computer and it's happening there. Unity registers the keypress fine, but Dialogue System is reacting weirdly. The problem goes away when when I turn off all the art in the scene and ...
by gblekkenhorst
Fri Feb 03, 2023 12:39 pm
Forum: Dialogue System for Unity
Topic: Yarn 1.2.7
Replies: 48
Views: 12379

Re: Yarn 1.2.7

This all worked beautifully! Thank you!

I am starting a second project in DS with Yarn, and I've discovered that the Yarn Importer doesn't save the info from Project 2, it brings in the info from Project 1 if that was the last project with the window open.
by gblekkenhorst
Fri Jan 13, 2023 2:15 pm
Forum: Dialogue System for Unity
Topic: input button is inconsistant
Replies: 9
Views: 849

Re: input button is inconsistant

Input system is the latest, and #if USE_NEW_INPUT" is not greyed out.. However I checked in with my client about my open tickets, and it turns out neither she, nor any of our playtesters have ever had this issue?! So it's some kind of ghost only on my machine, so I'm just not going to worry abo...
by gblekkenhorst
Wed Jan 04, 2023 12:20 pm
Forum: Dialogue System for Unity
Topic: acSetInteger snapping back after conversation
Replies: 1
Views: 189

acSetInteger snapping back after conversation

I am using acSetInteger to change an Adventure Creator variable during conversation, and it works fine during the conversation, but it always snaps back the the default as soon as the conversation is done. It used to work. We haven't updated AC or DS since it stopped working, the big major change ha...
by gblekkenhorst
Thu Dec 15, 2022 3:02 pm
Forum: Dialogue System for Unity
Topic: input button is inconsistant
Replies: 9
Views: 849

Re: input button is inconsistant

The welcome window is set to New input system. We're using the new system for the character controller. The whole project is set to both as we have a few scripts that haven't been transitioned. On the proximity selector, I have the Key set to E and the Button set to Interact, which is set to E in th...