Search found 16 matches
- Wed May 24, 2023 5:15 am
- Forum: Dialogue System for Unity
- Topic: isAnyoneBarking
- Replies: 3
- Views: 297
Re: isAnyoneBarking
Thank you sir
- Tue May 23, 2023 7:48 pm
- Forum: Dialogue System for Unity
- Topic: isAnyoneBarking
- Replies: 3
- Views: 297
isAnyoneBarking
Hi,
I want to DoSomething() only if someone is barking.
is there a bool for this?
Thanks!
I want to DoSomething() only if someone is barking.
is there a bool for this?
Thanks!
- Tue May 09, 2023 7:46 am
- Forum: Dialogue System for Unity
- Topic: Update sounds play Build sounds
- Replies: 2
- Views: 263
Re: Update sounds play Build sounds
Wrong forum
Sorry for my late response too.
Have a great day!
Sorry for my late response too.
Have a great day!
- Sat May 06, 2023 10:19 am
- Forum: Dialogue System for Unity
- Topic: Update sounds play Build sounds
- Replies: 2
- Views: 263
Update sounds play Build sounds
In the TDTK AudioManager, I have separate audio files for Build Start/Complete and Upgrade Start/Complete but, when a tower is upgraded, the build sounds are played.
- Sat May 06, 2023 9:18 am
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Vary Character Mumble Speak With Typewriter Effect
- Replies: 8
- Views: 1551
Re: [HOWTO] How To: Vary Character Mumble Speak With Typewriter Effect
SIDE NOTE:
The latest version of Audacity (for Windows) makes everything sound noticeably better out of the box. I recently upgraded from a super old version though.
The latest version of Audacity (for Windows) makes everything sound noticeably better out of the box. I recently upgraded from a super old version though.
- Wed Apr 26, 2023 8:24 pm
- Forum: Dialogue System for Unity
- Topic: Little to no player interaction
- Replies: 3
- Views: 818
Re: Little to no player interaction
Thanks so much Tony!
Got it working in no time with your excellent help.
Got it working in no time with your excellent help.
- Wed Apr 26, 2023 7:59 am
- Forum: Dialogue System for Unity
- Topic: Little to no player interaction
- Replies: 3
- Views: 818
Little to no player interaction
How would I set up so there is a main narrator and a couple other sidekicks but the player does not interact with them. I would like the player to be able to choose between: -having the narration carry on without player-interaction -the need to click [Continue] or [OK] before the current text is rem...
- Tue Jan 17, 2023 6:43 am
- Forum: Dialogue System for Unity
- Topic: Updated UIS integration for Save System?
- Replies: 11
- Views: 1212
Re: Updated UIS integration for Save System?
Yeah, I deleted the Pixel Crushers folder NOT under Plugins and all seems well now; the errors disappeared and Unity popped out of safe mode on its own and the main scene plays and Dialogue System behaves as expected with a quick test at runtime. Not sure how that happened lol. Hoping this is the en...
- Mon Jan 16, 2023 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Updated UIS integration for Save System?
- Replies: 11
- Views: 1212
Re: Updated UIS integration for Save System?
Thanks for looking into it. Do you mean I should download the Dialogue System download from https://opsive.com/downloads/ ? Please take a look at my project folder (image attached). Looks like I have Pixel Crushers in there twice, once under assets (only 3rd party stuffs) and once under Plugins. Doe...
- Mon Jan 16, 2023 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Updated UIS integration for Save System?
- Replies: 11
- Views: 1212
Re: Updated UIS integration for Save System?
Thank you sir!