Search found 16 matches

by danosono
Wed May 24, 2023 5:15 am
Forum: Dialogue System for Unity
Topic: isAnyoneBarking
Replies: 3
Views: 297

Re: isAnyoneBarking

Thank you sir
by danosono
Tue May 23, 2023 7:48 pm
Forum: Dialogue System for Unity
Topic: isAnyoneBarking
Replies: 3
Views: 297

isAnyoneBarking

Hi,

I want to DoSomething() only if someone is barking.

is there a bool for this?

Thanks!
by danosono
Tue May 09, 2023 7:46 am
Forum: Dialogue System for Unity
Topic: Update sounds play Build sounds
Replies: 2
Views: 263

Re: Update sounds play Build sounds

Wrong forum :)

Sorry for my late response too.

Have a great day!
by danosono
Sat May 06, 2023 10:19 am
Forum: Dialogue System for Unity
Topic: Update sounds play Build sounds
Replies: 2
Views: 263

Update sounds play Build sounds

In the TDTK AudioManager, I have separate audio files for Build Start/Complete and Upgrade Start/Complete but, when a tower is upgraded, the build sounds are played.

audiomanager
audiomanager
2023-05-06_10h15_07.png (52.49 KiB) Viewed 263 times
Upgrade
Upgrade
2023-05-06_10h16_45.png (107.7 KiB) Viewed 263 times
versions
versions
2023-05-06_10h05_01.png (16.59 KiB) Viewed 263 times
by danosono
Sat May 06, 2023 9:18 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Vary Character Mumble Speak With Typewriter Effect
Replies: 8
Views: 1551

Re: [HOWTO] How To: Vary Character Mumble Speak With Typewriter Effect

SIDE NOTE:
The latest version of Audacity (for Windows) makes everything sound noticeably better out of the box. I recently upgraded from a super old version though.
by danosono
Wed Apr 26, 2023 8:24 pm
Forum: Dialogue System for Unity
Topic: Little to no player interaction
Replies: 3
Views: 818

Re: Little to no player interaction

Thanks so much Tony!

Got it working in no time with your excellent help.
by danosono
Wed Apr 26, 2023 7:59 am
Forum: Dialogue System for Unity
Topic: Little to no player interaction
Replies: 3
Views: 818

Little to no player interaction

How would I set up so there is a main narrator and a couple other sidekicks but the player does not interact with them. I would like the player to be able to choose between: -having the narration carry on without player-interaction -the need to click [Continue] or [OK] before the current text is rem...
by danosono
Tue Jan 17, 2023 6:43 am
Forum: Dialogue System for Unity
Topic: Updated UIS integration for Save System?
Replies: 11
Views: 1212

Re: Updated UIS integration for Save System?

Yeah, I deleted the Pixel Crushers folder NOT under Plugins and all seems well now; the errors disappeared and Unity popped out of safe mode on its own and the main scene plays and Dialogue System behaves as expected with a quick test at runtime. Not sure how that happened lol. Hoping this is the en...
by danosono
Mon Jan 16, 2023 9:28 pm
Forum: Dialogue System for Unity
Topic: Updated UIS integration for Save System?
Replies: 11
Views: 1212

Re: Updated UIS integration for Save System?

Thanks for looking into it. Do you mean I should download the Dialogue System download from https://opsive.com/downloads/ ? Please take a look at my project folder (image attached). Looks like I have Pixel Crushers in there twice, once under assets (only 3rd party stuffs) and once under Plugins. Doe...