Search found 10 matches
- Mon Jun 22, 2020 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Dialogue Editor
- Replies: 7
- Views: 1055
Re: Questions about Dialogue Editor
Thanks a lot!
- Mon Jun 22, 2020 5:41 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Dialogue Editor
- Replies: 7
- Views: 1055
Re: Questions about Dialogue Editor
Thank you Tony.
I prefer to have all the text on the Dialogue DB, that's why I was asking about a switch case in text. No worries, I will find out the best option. I solved the previous question about conversantindex also. Regards!
I prefer to have all the text on the Dialogue DB, that's why I was asking about a switch case in text. No worries, I will find out the best option. I solved the previous question about conversantindex also. Regards!
- Mon Jun 22, 2020 4:41 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Dialogue Editor
- Replies: 7
- Views: 1055
Re: Questions about Dialogue Editor
Thank you Tony. About the 18 nodes... I currently are using a variable to test against. I wanted to know if instead of having 18 nodes (each one has a different text), with each one having a condition on the content of the variable, I can have only one node, without conditions, and in the text area ...
- Fri Jun 19, 2020 6:04 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Dialogue Editor
- Replies: 7
- Views: 1055
Re: Questions about Dialogue Editor
And (sorry, one more question about actors and lua) In one of the descriptions I take the maincharacter name from a c# script, and I show it in the text with this invocation: [lua(Nombre(Actor["MainCharacter"].Id))] where Id is a string identifier of the character that I created as a custo...
- Fri Jun 19, 2020 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Dialogue Editor
- Replies: 7
- Views: 1055
Questions about Dialogue Editor
Hi Tony, I am slowly moving my ink project to Dialogue System. I did a first iteration of a dialogue to test most of my needs, but I am not sure if I am doing things as they should be, so I need some general advice, if you can help me. First, in this example, I have a narrator, and one actor (the pl...
- Wed Jun 17, 2020 6:19 pm
- Forum: Dialogue System for Unity
- Topic: using C# with lua
- Replies: 2
- Views: 425
Re: using C# with lua
Thank you Tony! When looking back the code again I found a error in the C# script. Now it is working! I changed so many times the scripts because of a previous error, that in the end solved the original problem but introduced a new one :roll: I have other questions about nested conversations, but wi...
- Wed Jun 17, 2020 4:47 pm
- Forum: Dialogue System for Unity
- Topic: using C# with lua
- Replies: 2
- Views: 425
using C# with lua
Hi, I having a problem calling c# functions registered in Lua, maybe you can help me? Thanks a lot! (probably it is a noob problem, but I stood several hour testing this and reading the documentation and cannot find the answer) I created some c# functions and added/registered in Lua. They work well ...
- Tue Jun 16, 2020 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Very Noob question
- Replies: 5
- Views: 716
Re: Very Noob question
Thank you Tony. I bought the full plugin from the asset store and integrated without hassle to my Unity project. Now I am running some tests with my current dialogues. I believe it will work. I need to learn how everything works, and I will. If I have specific questions I will ask again in this foru...
- Tue Jun 16, 2020 10:27 am
- Forum: Dialogue System for Unity
- Topic: Very Noob question
- Replies: 5
- Views: 716
Re: Very Noob question
Thank you Tony, I am grateful for your detailed answer. It is nice to receive a thoughtful answer even being someone completely new here. I appreciate it. As this is a dream project that I started some months ago, and it might take several years of my life, I want to pick the right technology to mov...
- Mon Jun 15, 2020 6:55 pm
- Forum: Dialogue System for Unity
- Topic: Very Noob question
- Replies: 5
- Views: 716
Very Noob question
Hi, I am writing a roguelike visual novel & RPG. I started using Unity with Ink, with all the logic in C# scripts in UNITY. I really don't like that EXTERNAL functions in INK cannot be used to change states in the game, and need to use externals with tags to get some results, which is messy beca...