Search found 6 matches
- Wed Nov 11, 2020 1:50 pm
- Forum: Dialogue System for Unity
- Topic: SetPortrait Skipping Dialogue Entry?
- Replies: 3
- Views: 149
Re: SetPortrait Skipping Dialogue Entry?
Ahh, that all helped! Thanks much!
- Tue Nov 10, 2020 5:46 pm
- Forum: Dialogue System for Unity
- Topic: SetPortrait Skipping Dialogue Entry?
- Replies: 3
- Views: 149
SetPortrait Skipping Dialogue Entry?
Hey there I'm trying to set one of my actor's portraits so I can use different emotions throughout the conversation. In the sequence section of the Dialogue Entry, I have SetPortrait(May,pic=1) Technically, May is already at pic 1, but I have been having this issue for a bit and wanted to make sure ...
- Thu Jun 11, 2020 9:08 pm
- Forum: Dialogue System for Unity
- Topic: Using C# For Custom Condition/Script
- Replies: 6
- Views: 459
Re: Using C# For Custom Condition/Script
I did. I added the example script as a component attached to the Dialogue Manager gameobject. The Lua.RegisterFunction() I use is called in Start().
- Mon Jun 08, 2020 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Using C# For Custom Condition/Script
- Replies: 6
- Views: 459
Re: Using C# For Custom Condition/Script
Hello - I seem to be having a problem getting the example script to work. I've followed the steps in the links provided and got so far as being able to add "DebugLog(string)" to the Scripts portion of a dialogue node via the Scripts Wizard. Presumably this means the Lua Register function w...
- Mon Jun 08, 2020 4:52 pm
- Forum: Dialogue System for Unity
- Topic: Using C# For Custom Condition/Script
- Replies: 6
- Views: 459
Re: Using C# For Custom Condition/Script
Thank you! I'll check these out.
- Fri May 29, 2020 10:47 pm
- Forum: Dialogue System for Unity
- Topic: Using C# For Custom Condition/Script
- Replies: 6
- Views: 459
Using C# For Custom Condition/Script
Hello, I'm trying to use C# as my primary programming source, as I'm more comfortable with it than Lua. But I'm not sure how to go about this, and there's not a lot of information that I can find on the wiki or this forum. I did find this function that adds custom functions to the Lua layer. But as ...