Search found 5 matches
- Thu May 21, 2020 3:34 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2422
Re: A Possible Integration with Look Animator
Is there any way to set a characters look animator to nothing after they have been looking at a target? Effectively just having them look in their default bone position.
- Thu May 21, 2020 3:32 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2422
Re: A Possible Integration with Look Animator
LookAnimator(player, target_character,all);
After getting your reply, I removed 'all' which sounded like it isn't needed. Then everything looks like it's working without errors, so I guess that was the problem.
After getting your reply, I removed 'all' which sounded like it isn't needed. Then everything looks like it's working without errors, so I guess that was the problem.
- Thu May 21, 2020 12:17 pm
- Forum: Dialogue System for Unity
- Topic: A Possible Integration with Look Animator
- Replies: 14
- Views: 2422
Re: A Possible Integration with Look Animator
Hello, I've implemented this extension with the Third Party Support, added the FLook Animator and Look Animator Dialogue Actor components on my Player and NPCS, but I receive this error when the first speaker begins in the dialogue tree. NullReferenceException: Object reference not set to an instanc...
- Mon May 18, 2020 4:38 pm
- Forum: Dialogue System for Unity
- Topic: Letterbox Example Fades text twice
- Replies: 3
- Views: 448
Re: Letterbox Example Fades text twice
Works perfectly now. Thank you so much for the quick support response!
- Mon May 18, 2020 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Letterbox Example Fades text twice
- Replies: 3
- Views: 448
Letterbox Example Fades text twice
I'm loading up the example Dialogue UI provided with the standard DS install which is located at Plugins>PixelCrushers>DialogueSystem>StandardUIPrefabs>Templates>Letterbox>Letterbox Template Standard Dialogue UI for my Dialogue Manager prefab at runtime The issue that I'm having is that when each li...