Search found 5 matches

by huxley84
Thu May 21, 2020 3:34 pm
Forum: Dialogue System for Unity
Topic: A Possible Integration with Look Animator
Replies: 14
Views: 2422

Re: A Possible Integration with Look Animator

Is there any way to set a characters look animator to nothing after they have been looking at a target? Effectively just having them look in their default bone position.
by huxley84
Thu May 21, 2020 3:32 pm
Forum: Dialogue System for Unity
Topic: A Possible Integration with Look Animator
Replies: 14
Views: 2422

Re: A Possible Integration with Look Animator

LookAnimator(player, target_character,all);

After getting your reply, I removed 'all' which sounded like it isn't needed. Then everything looks like it's working without errors, so I guess that was the problem.
by huxley84
Thu May 21, 2020 12:17 pm
Forum: Dialogue System for Unity
Topic: A Possible Integration with Look Animator
Replies: 14
Views: 2422

Re: A Possible Integration with Look Animator

Hello, I've implemented this extension with the Third Party Support, added the FLook Animator and Look Animator Dialogue Actor components on my Player and NPCS, but I receive this error when the first speaker begins in the dialogue tree. NullReferenceException: Object reference not set to an instanc...
by huxley84
Mon May 18, 2020 4:38 pm
Forum: Dialogue System for Unity
Topic: Letterbox Example Fades text twice
Replies: 3
Views: 448

Re: Letterbox Example Fades text twice

Works perfectly now. Thank you so much for the quick support response!
by huxley84
Mon May 18, 2020 1:25 pm
Forum: Dialogue System for Unity
Topic: Letterbox Example Fades text twice
Replies: 3
Views: 448

Letterbox Example Fades text twice

I'm loading up the example Dialogue UI provided with the standard DS install which is located at Plugins>PixelCrushers>DialogueSystem>StandardUIPrefabs>Templates>Letterbox>Letterbox Template Standard Dialogue UI for my Dialogue Manager prefab at runtime The issue that I'm having is that when each li...