Search found 111 matches

by joeylu
Thu Jun 11, 2020 10:58 am
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2313

Re: custom ResponseTimeoutAction toward a hidden menu text

Hi Tony, tks for the reply No I never custom write anything directly to the dialogue system scripts. I used to add extended classes based on your scripts, and saved them to my custom script folder. Something like StandardUITimerExt to extend StandardUITimer. The strange thing is that I only have 5 s...
by joeylu
Thu Jun 11, 2020 5:37 am
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2313

Re: custom ResponseTimeoutAction toward a hidden menu text

Hi, not sure if it was my code or the update, but I don't remember that I have edit anything relates to the following issue. I set the dialogue system controller > Input setting > Response timeout to 7 and the response timeout action to "custom". It was working perfectly prior I upgraded t...
by joeylu
Thu Jun 11, 2020 4:00 am
Forum: Dialogue System for Unity
Topic: Call custom script method from specific dialogue entry
Replies: 8
Views: 908

Re: Call custom script method from specific dialogue entry

it works, haha, the in scene event rocks!!! tks for the update Tony
by joeylu
Wed Jun 10, 2020 2:57 pm
Forum: Dialogue System for Unity
Topic: Call custom script method from specific dialogue entry
Replies: 8
Views: 908

Re: Call custom script method from specific dialogue entry

Hi Tony, not quite sure I fully understand your solution. Do you mean that I should add a game object to the Scene hierarchy, add a custom script to hold some variables? So whenever my prefabs got instantiated, it pass its reference to that game object. Then in the dialogue entry inspector, I add th...
by joeylu
Wed Jun 10, 2020 12:59 pm
Forum: Dialogue System for Unity
Topic: Call custom script method from specific dialogue entry
Replies: 8
Views: 908

Re: Call custom script method from specific dialogue entry

Just updated to 2.2.7, right on time, lol If I understand correctly (I see the change in the inspector for Add Scene Events), the OnExecute() becomes more flexible, is this what you have mentioned "Scene Based Unity Event"? At least I'm able to drag the gameobject and call its method with ...
by joeylu
Wed Jun 10, 2020 7:22 am
Forum: Dialogue System for Unity
Topic: Call custom script method from specific dialogue entry
Replies: 8
Views: 908

Re: Call custom script method from specific dialogue entry

I'm thinking to use the SendMessage() is the right way, but since the actor has many custom comportment scripts, how do I specific which script's mehtod?

SendMessage(RunAction, goName)
or maybe
SendMessage(CustomScript.RunAction, goName) ?
by joeylu
Wed Jun 10, 2020 7:11 am
Forum: Dialogue System for Unity
Topic: Call custom script method from specific dialogue entry
Replies: 8
Views: 908

Call custom script method from specific dialogue entry

Hi, I have a custom script added to the Actor game object with a public method, something like public void RunAction(GameObject go) {... do something} I need this method to be called whenever some specific dialogue entry is played. I tried to use OnExecute() but that event is very limited. I think I...
by joeylu
Sun Jun 07, 2020 6:47 am
Forum: Dialogue System for Unity
Topic: Access timeout count
Replies: 3
Views: 468

Re: Access timeout count

works perfectly, although I have to override the UpdateTimeLeft() method and making sure the if (slider == null) return; is not executed. Thanks Tony
by joeylu
Tue May 26, 2020 3:11 pm
Forum: Dialogue System for Unity
Topic: Access timeout count
Replies: 3
Views: 468

Access timeout count

I'm building a custom bubble menu dialogue, and trying to achieve an effect that when it reaches toward the timeout, the bubble will start fading out gradually. In dialogue manager, the custom timeout has been set to a global timeout duration In dialogue editor, sometime a dialog will have a specifi...
by joeylu
Sat May 23, 2020 2:57 pm
Forum: Dialogue System for Unity
Topic: Bubble button arrangement
Replies: 15
Views: 2195

Re: Bubble button arrangement

Hi Tony, do you mean responses.formattedText.position in your example? since the responses.position will throw out an error
anyway, it works and thank you :)