Search found 111 matches

by joeylu
Wed Mar 09, 2022 4:16 am
Forum: Dialogue System for Unity
Topic: Create variables from script
Replies: 17
Views: 2994

Create variables from script

Hi Tony, Our game has a database and its own MVC that generates conditions by variables, currently we have to copy and paste all those variables (all boolean type) to the dialogue editor variable field, my question is that if there's an ideal way to shorten the process, for instance, from a script. ...
by joeylu
Fri Aug 28, 2020 3:17 pm
Forum: Dialogue System for Unity
Topic: set animator parameter in a dialogue entry
Replies: 7
Views: 1177

Re: set animator parameter in a dialogue entry

tks Tony, sure I can name it differently :) speaking of the "speaker" or "listener", does "speaker" means "actor" and "listener" means "Conversant"? otherwise how or where do I set them as "listener" or "speaker" as it f...
by joeylu
Fri Aug 28, 2020 4:56 am
Forum: Dialogue System for Unity
Topic: set animator parameter in a dialogue entry
Replies: 7
Views: 1177

Re: set animator parameter in a dialogue entry

sorry Tony, just missed an important issue, what if I have two game objects that have same name? tks
by joeylu
Thu Aug 27, 2020 12:57 pm
Forum: Dialogue System for Unity
Topic: set animator parameter in a dialogue entry
Replies: 7
Views: 1177

Re: set animator parameter in a dialogue entry

nice, so if I want to set a gameobject in the scene (has animator controller) let's say the parameter is a bool, so I can add something like the following in the sequence from any dialogue entry inside of a conversation right? AnimatorBool(walking, true, myobject_name) one question, for the game obj...
by joeylu
Thu Aug 27, 2020 11:19 am
Forum: Dialogue System for Unity
Topic: set animator parameter in a dialogue entry
Replies: 7
Views: 1177

set animator parameter in a dialogue entry

for instance, I have a player triggers a conversation after onTrigger enter to a npc then the conversation starts at certain dialogue entry point, I want to play another gameobject (not player, not npc) animation I need to set that gameobject's animator parameter at some point what I'm doing right n...
by joeylu
Sat Jul 04, 2020 1:07 pm
Forum: Dialogue System for Unity
Topic: icon for events?
Replies: 3
Views: 292

Re: icon for events?

Tony Li wrote: Sat Jul 04, 2020 11:42 am Any suggestions for what the icon should look like?
you're the boss, I will take whatever the icon it is, even it looks like a chicken wing :D
by joeylu
Sat Jul 04, 2020 5:50 am
Forum: Dialogue System for Unity
Topic: icon for events?
Replies: 3
Views: 292

icon for events?

Hi Tony, the latest update added some icons in the conversation editor, very nice and useful. However, there's no dedicated icons for independent event or in scene event, is it possible to add them in as well? I use a lot of in scene events and some times got lost in a long conversation :D Another q...
by joeylu
Fri Jun 12, 2020 11:25 am
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2313

Re: custom ResponseTimeoutAction toward a hidden menu text

np Tony, as long as I understand the logic, I can live with that. Again, tks for the great support
by joeylu
Fri Jun 12, 2020 12:39 am
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2313

Re: custom ResponseTimeoutAction toward a hidden menu text

Hi Tony, while you were replying, I had edit my previous reply, I found the error exactly like you have mentioned, it was the SetTimeout override the global timeout. I also raised my concern about this behavior ok, found the error, somehow in one dialogue entry, from the very beginning of the conver...
by joeylu
Thu Jun 11, 2020 11:13 am
Forum: Dialogue System for Unity
Topic: custom ResponseTimeoutAction toward a hidden menu text
Replies: 15
Views: 2313

Re: custom ResponseTimeoutAction toward a hidden menu text

ok, found the error, somehow in one dialogue entry, from the very beginning of the conversation, I put the SetTimeout(3) in the sequence. it actually overrides the global response timeout duration. Maybe it's just me but I thought the dialogue entry sequence settings will only affect its own dialogu...