DialogueManager.currentConversationState.pcResponses[0].formattedText.forceAuto = true;
this seems the one that can force a pc response to play regardless if there are any other pc responses, I will give it a try, tks Tony, great support ever!
Search found 111 matches
- Mon Apr 04, 2022 11:41 am
- Forum: Dialogue System for Unity
- Topic: GotoState() question
- Replies: 5
- Views: 817
- Mon Apr 04, 2022 3:00 am
- Forum: Dialogue System for Unity
- Topic: GotoState() question
- Replies: 5
- Views: 817
Re: GotoState() question
tks for the explaining, My understanding is that OnFinishedSubtitle() only works on npcResponses? let's say I want to pick the next response randomly disregard it's from NPC or PC, and if it's from PC, assume there are no other conditions are set here is my script: private void OnConversationLine(Su...
- Sun Apr 03, 2022 6:23 am
- Forum: Dialogue System for Unity
- Topic: GotoState() question
- Replies: 5
- Views: 817
GotoState() question
Hi Tony, I have some scripts in private void OnConversationLineEnd(Subtitle subtitle) { DialogueEntry nextEntry = DialogueManager.MasterDatabase.GetDialogueEntry(subtitle.dialogueEntry.outgoingLinks[0]); ConversationState nextResponseState = DialogueManager.conversationModel.GetState(nextEntry); Dia...
- Mon Mar 28, 2022 1:41 am
- Forum: Dialogue System for Unity
- Topic: set bark duration from code
- Replies: 1
- Views: 303
set bark duration from code
Hi Tony, I'm trying to achieve something like this When my player is speaking or listening, some icon will popup above its head, I think a bark UI can perfectly fits in such situation. But since the bark UI has a fixed duration, how do I set its duration dynamically from script based on every dialog...
- Sun Mar 20, 2022 2:50 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
just courious that if this is possible in runtime, tks for your ideas, again, very helpful
- Sat Mar 19, 2022 9:37 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
Hi Tony, for instance, I'm loopiing the master database in runtime and getting all the dialogue conversation and dialogue entries. I need to set some dialogue entry's userScript and conditions string. I have no problem to set it from looping actual database, but not in masterDatabase, because it is ...
- Fri Mar 18, 2022 3:18 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
understood, tks tony
- Thu Mar 17, 2022 7:23 am
- Forum: Dialogue System for Unity
- Topic: About using save data in dialogue system
- Replies: 1
- Views: 242
About using save data in dialogue system
Hi Tony, our game is a narrative game that doesn't involves complicate data (at least for now). So I'm thinking to use the PersistentDataManager.GetSaveData() and ApplySaveData() to save variables, I'm wondering what is the best way to achieve this. My thoughts, I add a static Item in dialogue edito...
- Thu Mar 17, 2022 6:45 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
hi Tony, last question regards this post TemplateTools adds variable perfectly However, when using DialogueLua.SetVariable(), I'm able to add variables to the database and able to retrieve it with GetVariable() in runtime. The problem is that I can't get them to saved to the dialogue editor (variabl...
- Sat Mar 12, 2022 3:43 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
tks Tony, works like charm as always a follow up question, my understanding is that despite how many databases are created in unity, in playmode, all database will be merged into one master database, and I can get it by calling DialogueManager.masterDatabase right? if that is true, say I have a vari...