Search found 111 matches

by joeylu
Sat Jul 23, 2022 8:53 am
Forum: Dialogue System for Unity
Topic: building errors
Replies: 1
Views: 213

building errors

Hi Tony, I'm getting some errors from dialogue system while try to build the scene
In my scripts, I have been using LuaWizardBase and seems unity cannot find its namespace while building
perhaps I need to add this namespace manually into some asmdef configuration file?
tks
by joeylu
Thu Jul 21, 2022 5:10 am
Forum: Dialogue System for Unity
Topic: Create variables from script
Replies: 17
Views: 2841

Re: Create variables from script

I'm also getting to a point to save variables by using PersistentDataManager here's my steps Using DialogueLua.SetVariable() to add variables that has generated from runtime then PlayerPrefs.SetString(slotname, PersistentDataManager.GetSaveData()); to get all variables and save it to the playerPrefs...
by joeylu
Mon Jul 18, 2022 2:22 am
Forum: Dialogue System for Unity
Topic: Create variables from script
Replies: 17
Views: 2841

Re: Create variables from script

ahh, how stupid I am.. now it's working perfectly again !
by joeylu
Sun Jul 17, 2022 10:34 am
Forum: Dialogue System for Unity
Topic: Create variables from script
Replies: 17
Views: 2841

Re: Create variables from script

Hi Tony, sorry I have to re-open this thread again, as I'm facing another variable issue with the database. So continue from the previous discussion, as I'm using DialogueLua.SetVariable() to add/update variables in readonly master database, it's been working. Until today that I'm adding a script in...
by joeylu
Wed Apr 20, 2022 10:59 am
Forum: Dialogue System for Unity
Topic: StandardUIResponseButton with textmeshpro
Replies: 3
Views: 577

Re: StandardUIResponseButton with textmeshpro

got it, forgot to enable the textmeshpro from the tools menu, tks
by joeylu
Wed Apr 20, 2022 9:50 am
Forum: Dialogue System for Unity
Topic: StandardUIResponseButton with textmeshpro
Replies: 3
Views: 577

StandardUIResponseButton with textmeshpro

Hi Tony, In your template, a StandardUIResponseButton uses Unity Button/Text UI to display text, it working perfectly However, if I remove the text UI component and replaced with text mesh pro component, keep the same "text" name under the button, the menu formattedText.text is not showing...
by joeylu
Fri Apr 15, 2022 5:40 am
Forum: Dialogue System for Unity
Topic: simstatus condition in script setting
Replies: 6
Views: 1047

Re: simstatus condition in script setting

Hi Tony
I added Dialog[thisID].SimStatus =="Untouched" in the condition field, but I'm getting following error, any idea?

Dialog[thisID].SimStatus =="Untouched" threw exception 'Lookup of field '4' in the table element failed because the table element itself isn't in the table.'
by joeylu
Wed Apr 06, 2022 1:46 am
Forum: Dialogue System for Unity
Topic: simstatus condition in script setting
Replies: 6
Views: 1047

Re: simstatus condition in script setting

all works well, yes I did move the default editor resource folder :( one inrelevant question, I'm working on a game that supports multiple language, to be more speicific, it supports both English and Chinese, I have notice that in dialogue editor, for each dialogue entry, if I input unicode (Chinese...
by joeylu
Tue Apr 05, 2022 7:28 am
Forum: Dialogue System for Unity
Topic: simstatus condition in script setting
Replies: 6
Views: 1047

Re: simstatus condition in script setting

also, is there any way to display some extra icons to indicate the current dialogue entry node has scripts/conditions or custom fields?
by joeylu
Tue Apr 05, 2022 5:30 am
Forum: Dialogue System for Unity
Topic: simstatus condition in script setting
Replies: 6
Views: 1047

simstatus condition in script setting

Hi Tony, In each dialogue entry, I'm using the script area to set variables, something like Variable["relationship"] += 1; My issue is that I don't want this dialogue entry to += 1 everytime, instead, it should +=1 only once. My idea is to use simstatus to conditioning the scritp, what is ...