Search found 111 matches
- Mon Jan 02, 2023 12:06 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check failed in dialogue entry script
- Replies: 9
- Views: 1124
Re: SimStatus check failed in dialogue entry script
tks for the idea :) one last thing, the example you gave is a slightly different against the doc for registering Lua, so I don't know how to pass parameters like in the doc example, any idea that if I can pass parameter with your SymbolExtensions.GetMethodInfo()? tks ref: https://www.pixelcrushers.c...
- Thu Dec 29, 2022 12:27 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check failed in dialogue entry script
- Replies: 9
- Views: 1124
Re: SimStatus check failed in dialogue entry script
Understood now, I was thinking to use simstatus to do the following logic: When a response menu was chosen, conditionally check if this menu has been chosen before, if yes, don't run the script (in my case, add some value to a variable), and if no, add value to that variable. According to your expla...
- Sat Dec 24, 2022 5:44 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check failed in dialogue entry script
- Replies: 9
- Views: 1124
Re: SimStatus check failed in dialogue entry script
Hi Tony, I have sent you the project to support (at) pixelcrushers.com, tks
- Thu Dec 22, 2022 12:39 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check failed in dialogue entry script
- Replies: 9
- Views: 1124
Re: SimStatus check failed in dialogue entry script
no error, nor warning let me give me a few details and my debug data: I have created a simple conversation as in the attachment screenshot both in "How are you" and "ok" nodes, i added following script: if (Dialog[thisID].SimStatus =="Untouched") then Variable["tes...
- Wed Dec 21, 2022 9:54 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check failed in dialogue entry script
- Replies: 9
- Views: 1124
SimStatus check failed in dialogue entry script
Hi Tony Say that I have a conversation, has a serials dialogue entries if I add something in the "script" input field in any dialogue entry like if (Dialog[thisID].SimStatus =="Untouched") then Variable["test"] = Variable["test"] + 1 end; it does not work, but...
- Sat Oct 22, 2022 6:17 am
- Forum: Dialogue System for Unity
- Topic: dialogue history
- Replies: 7
- Views: 1329
Re: dialogue history
thank you tony, again!
- Fri Oct 21, 2022 2:23 am
- Forum: Dialogue System for Unity
- Topic: dialogue history
- Replies: 7
- Views: 1329
Re: dialogue history
in summary, gathering a list of <conversationID, dialogueEntryID> pair and save it
when reloaded, use DialogueSystem built-in methods to retrieve the actual dialogue title/description, actors in my dialogue history UI
ps. I don't have any text substitution so don't need to worry about that
when reloaded, use DialogueSystem built-in methods to retrieve the actual dialogue title/description, actors in my dialogue history UI
ps. I don't have any text substitution so don't need to worry about that
- Thu Oct 20, 2022 11:39 am
- Forum: Dialogue System for Unity
- Topic: dialogue history
- Replies: 7
- Views: 1329
Re: dialogue history
tks Tony, the example seems that is using OnConversationLine to build up a <Subtitle> list and use DialogueManager.instance.PlaySequence to play the subtitle. Any idea that I can save the subtitle list so when player reload the game and still get the dialogue log history? should I save the complete ...
- Thu Oct 20, 2022 7:25 am
- Forum: Dialogue System for Unity
- Topic: dialogue history
- Replies: 7
- Views: 1329
dialogue history
I'm trying to add an UI to display all the dialogue history, I can manually iterate the conversations and display everything, that's not a problem, just curious if there are any built-in methods to get histories, tks
- Sun Jul 24, 2022 4:57 am
- Forum: Dialogue System for Unity
- Topic: Create variables from script
- Replies: 17
- Views: 2994
Re: Create variables from script
tks, indeed there's ResetDatabase was called and removing it solves the issue