Search found 110 matches
- Fri May 22, 2020 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Re: Bubble button arrangement
Sorry Tony, I thought it was working but actually it was because of the old implementation wasn't deleted :( I'm actually having a problem with the subclass here's what I wrote and i added it to the Bubble Template Standard UI Menu Panel game object public class OxenfreeUIMenuPanel : StandardUIMenuP...
- Fri May 22, 2020 1:54 pm
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Re: Bubble button arrangement
I wrote a subclass to override the ShowResponses, works perfectly, thank you
- Fri May 22, 2020 1:38 pm
- Forum: Dialogue System for Unity
- Topic: Trigger conversation start in period of time
- Replies: 1
- Views: 482
Trigger conversation start in period of time
I'm trying to make my narrative game more "live", by adding random conversations from NPCs for instance, a NPC is following the player to explorer some area, other than scripted conversations, the NPC will trigger some random conversations while following. Question #1: How do I trigger a r...
- Fri May 22, 2020 6:24 am
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Re: Bubble button arrangement
Hi Tony, by adding some additional scripts I have successfully achieved separated animation with both of your suggestion, tks for your patient! one more last thing for this topic, back to the Bubble Template Standard UI Menu Panel, under main panel, there are three response panels, each of them hold...
- Thu May 21, 2020 10:44 am
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Re: Bubble button arrangement
That is brilliant, using one animator but hide part of it by its behavior, I will try it and let you know if I have issues, thank you!
- Thu May 21, 2020 6:52 am
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Re: Bubble button arrangement
Hi Tony, I implemented your second option and it works perfectly! thank you again. One another animation question might not be related to this topic I'm using the bubble template standard menu UI from your demo prefab I customized the bubble image to my own and try to apply some animations I try to ...
- Wed May 20, 2020 1:33 pm
- Forum: Dialogue System for Unity
- Topic: Bubble button arrangement
- Replies: 15
- Views: 2076
Bubble button arrangement
I have successfully setup the bubble dialogue and it works perfectly, tks to this great asset One question, my bubble setup has total 3 custom bubbles, left, mid and right, all three has different image and styles These three bubbles dedicate to the menu panel I'm trying to make something like: When...
- Tue May 19, 2020 2:19 am
- Forum: Dialogue System for Unity
- Topic: custom ResponseTimeoutAction toward a hidden menu text
- Replies: 15
- Views: 2189
Re: custom ResponseTimeoutAction toward a hidden menu text
works perfectly! thank you tony
just curious, where can I find all these [] parameters, I might just missed it from the document
just curious, where can I find all these [] parameters, I might just missed it from the document
- Mon May 18, 2020 12:32 pm
- Forum: Dialogue System for Unity
- Topic: custom ResponseTimeoutAction toward a hidden menu text
- Replies: 15
- Views: 2189
Re: custom ResponseTimeoutAction toward a hidden menu text
Thank you so much Tony, that is exactly what I was looking for! btw, great asset! one more question that's kinda related to the previous one. Let's say I got the hidden dialogue entry works, and now I have two menu text (1 visible and 1 hidden) my question is that normally I always untick the "...
- Sun May 17, 2020 1:13 pm
- Forum: Dialogue System for Unity
- Topic: custom ResponseTimeoutAction toward a hidden menu text
- Replies: 15
- Views: 2189
custom ResponseTimeoutAction toward a hidden menu text
Hi, I'm trying to create some scenarios like, whenever the current choice menu (dialogue entry) is timeout, it will link to a hidden menu (dialogue entry) that is not visible to the menu selection, and that hidden menu links to its own children branch. I'm able to build a custom responseTimeoutActio...