Search found 11 matches

by Lollie
Wed Jul 01, 2020 7:50 am
Forum: Dialogue System for Unity
Topic: Dialogue and Menu text issue
Replies: 10
Views: 1705

Re: Dialogue and Menu text issue

Hi Tony, I was running into this same issue with SetMenuPanel(), and it was this thread that let me to the solution: Conversation Trigger needed "Conversation Actor" to be set to a gameobject with the same name as the actor specified in SetMenuPanel(), in order for the response panel to co...
by Lollie
Fri May 22, 2020 2:17 pm
Forum: Dialogue System for Unity
Topic: [Solved] Two small input issues (Rewired integration, + general Unity UI issue)
Replies: 7
Views: 4148

Re: Two small input issues

Yep, got it working! I figured the post should be left intact, in case anyone else runs into the same issue. Still, thanks for your time and help!
by Lollie
Fri May 22, 2020 4:03 am
Forum: Dialogue System for Unity
Topic: [Solved] Two small input issues (Rewired integration, + general Unity UI issue)
Replies: 7
Views: 4148

Re: Two small input issues

D-Pad is correctly set up as an axis! So after some digging around, I found I had a game object with a Standalone Input Module in the scene, so the UI was simply taking raw inputs though Unity's own input manager. I wasn't intending on using anything other than Rewired for inputs, but this seems to ...
by Lollie
Sat May 16, 2020 10:31 am
Forum: Dialogue System for Unity
Topic: [Solved] Two small input issues (Rewired integration, + general Unity UI issue)
Replies: 7
Views: 4148

Re: Two small input issues

Does any other Unity UI navigation work with the d-pad (e.g., not Dialogue System-related)? The response menu's navigation just uses regular Unity UI navigation. Admittedly there is no other UI with navigation at this time, I've just been focusing on getting Dialogue System up and running in a sepa...
by Lollie
Sat May 16, 2020 8:59 am
Forum: Dialogue System for Unity
Topic: [Solved] Two small input issues (Rewired integration, + general Unity UI issue)
Replies: 7
Views: 4148

[Solved] Two small input issues (Rewired integration, + general Unity UI issue)

Hi Tony, I have a couple small issues related to input, hoping you can point me in the right direction. 1) Rewired: Axis input from D-Pad is ignored When selecting response options, I'm able to switch between options with my left stick, but not the D-Pad. I have two actions in Rewired, "UI Hori...
by Lollie
Sat May 16, 2020 8:15 am
Forum: Dialogue System for Unity
Topic: Super Text Mesh: Issues while manually calling UnRead()
Replies: 12
Views: 1451

Re: Super Text Mesh: Issues while manually calling UnRead()

One more quick question actually: Is there a way to check if the current line has a response menu? I think Digiwombat's fast forward script needs an additional Else If check, to ensure that UnRead() can't be called before the response menu has a chance to open. (Dialogue System Manager's "Conti...
by Lollie
Fri May 15, 2020 7:27 am
Forum: Dialogue System for Unity
Topic: Super Text Mesh: Issues while manually calling UnRead()
Replies: 12
Views: 1451

Re: Super Text Mesh: Issues while manually calling UnRead()

Also, since no on asked, but I'm on this forum posting other things, here's my STMFastForward script for Continue buttons that handles overflow text if there is any: This is great, thank you! I ended up adding a couple tiny patches to both scripts - one to add Tony's Unread() code to your script, b...
by Lollie
Wed May 13, 2020 12:25 am
Forum: Dialogue System for Unity
Topic: Super Text Mesh: Issues while manually calling UnRead()
Replies: 12
Views: 1451

Re: Super Text Mesh: Issues while manually calling UnRead()

Sorry, I wasn't clear — I'm trying to set up my UI so that once a response is selected, the subtitle text plays its UnRead animation. Here's a gif as an example. Line one unreads correctly (using the setup in my first screenshot above) and plays an animation before continuing. But line two simply di...