Hi Tony,
Thanks for this, as we are moving into NDA territory I have sent you an email so we can chat further.
Appreciate the great support!
Search found 11 matches
- Wed May 26, 2021 5:10 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Save/Load Issues
- Replies: 6
- Views: 927
- Tue May 25, 2021 11:56 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Save/Load Issues
- Replies: 6
- Views: 927
Re: Ink Integration - Save/Load Issues
Hi Tony, I'm having a different issue now, hope you don't mind if I add it here. I'm looking to use the dialogue systems save/load system on Nintendo Switch, but can't find any existing documentation on this. As far as I am aware Switch does not support player prefs, so I imagine a custom save game ...
- Tue May 25, 2021 5:54 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Save/Load Issues
- Replies: 6
- Views: 927
Re: Ink Integration - Save/Load Issues
Hi Tony,
I did already have it set up that way, with a prefab Dialogue Manager which is in both scenes. But it seems I need to have completely deleted (not just deactivated) the dialogue manager in the gameplay scene I am loading into to get the correct outcome.
Thanks for your help!
I did already have it set up that way, with a prefab Dialogue Manager which is in both scenes. But it seems I need to have completely deleted (not just deactivated) the dialogue manager in the gameplay scene I am loading into to get the correct outcome.
Thanks for your help!
- Mon May 24, 2021 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Save/Load Issues
- Replies: 6
- Views: 927
Ink Integration - Save/Load Issues
Hi, I'm having some issues with the ink integration. When I run my scene normally Ink works great, I can run and interact with conversations in the dialogue UI. But when I start at my menu scene, and call load save from slot, and load into the scene then the ink features no longer work. The system i...
- Tue May 12, 2020 12:21 pm
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
Have sent a package over, thanks Tony.
- Tue May 12, 2020 11:14 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
Hi Tony, Unfortunately I think those changes break some things with the ink integration. I'm seeing that now the lines after the response are also being considered responses, which is causing more issues than in the previous version: https://drive.google.com/open?id=1zQnKwBMC-_1B5Gry_1Z_l2ij16zXVZv5...
- Tue May 12, 2020 4:37 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
Tony, did you manage to take a look at the actor changes, so that Ink no longer uses a generic player actor?
(John, FYI this is just a thread I made for my issue, in future you might want to make your own thread, otherwise things get confusing fast)
(John, FYI this is just a thread I made for my issue, in future you might want to make your own thread, otherwise things get confusing fast)
- Sat May 09, 2020 12:28 pm
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
I'm afraid the issue is still occurring even with those options checked. I think the issue is that in your ink integration, as you say: "by default, the Ink integration uses a fake NPC actor to speak for the player. This allows it to differentiate between lines meant to be shown as subtitles an...
- Sat May 09, 2020 8:32 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
Unfortunately, that's not working for me. To be clear I want "Only Show NPC Portraits" functionality to work without having to use actor tags on every response line. Expected behavior is that I check that box and then I only see NPC portraits. I never want to see a Player portrait in my ga...
- Sat May 09, 2020 7:24 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Portrait and Formatting Issues
- Replies: 20
- Views: 3196
Re: Ink Integration - Portrait and Formatting Issues
Thanks so much, the trim text option is exactly what I was after. However the actor names change doesn't really fix my other issue, (now the NPC portrait disappears but the player one doesn't show) as it just means I will have to add an actor name to each response line rather than a actor tag, both ...